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Re: Monster (moderate)

Posted: Sun Aug 30, 2015 1:33 pm
by BannZay
Looks ready moderate ~4*, probably better to mark some unfreezes, but speedrunnesr usually use entities, not big problem then. cp23 sg can be saved, but its fine , u got nothing using this. About speeders - its very weird thing, or its not useless?
And 1 neccesary fix :
screenshot_2015-08-30_14-19-30.png
screenshot_2015-08-30_14-19-30.png (110.78 KiB) Viewed 2502 times

Re: Monster (moderate)

Posted: Mon Aug 31, 2015 3:43 am
by Welf
some additional screens ;) all are rather mappers decision
SpoilerShow
shadow behind wall
shadow behind wall
screenshot_2015-08-31_03-26-48.png (160.61 KiB) Viewed 2483 times
you can add entities off sign
you can add entities off sign
screenshot_2015-08-31_03-24-37.png (176.86 KiB) Viewed 2483 times
tons of shaddow behind wall
tons of shaddow behind wall
screenshot_2015-08-31_03-23-17.png (305.34 KiB) Viewed 2483 times
if you add 1 ht tile, more hooks are possible
if you add 1 ht tile, more hooks are possible
screenshot_2015-08-31_03-16-32.png (175.14 KiB) Viewed 2483 times
you can remove the freeze at the top/add unfreeze
you can remove the freeze at the top/add unfreeze
screenshot_2015-08-31_03-04-06.png (237.14 KiB) Viewed 2483 times
this layer can be HD (overlaying images are not good for slow computers)
this layer can be HD (overlaying images are not good for slow computers)
screenshot_2015-08-31_02-54-58.png (667.25 KiB) Viewed 2483 times

Re: Monster (moderate)

Posted: Mon Aug 31, 2015 5:09 am
by Deeper
nice map. good design. I don't like the fact that the solo parts are easy.
Please see these screenshots:
SpoilerShow
screenshot_2015-08-31_05-23-47.png
screenshot_2015-08-31_05-23-47.png (219.5 KiB) Viewed 2481 times
screenshot_2015-08-31_05-44-08.png
screenshot_2015-08-31_05-44-08.png (407.5 KiB) Viewed 2481 times
screenshot_2015-08-31_06-06-31.png
screenshot_2015-08-31_06-06-31.png (485.95 KiB) Viewed 2481 times
screenshot_2015-08-31_05-47-29.png
screenshot_2015-08-31_05-47-29.png (350.17 KiB) Viewed 2481 times
screenshot_2015-08-31_05-44-50.png
screenshot_2015-08-31_05-44-50.png (433.38 KiB) Viewed 2481 times

Re: Monster (moderate)

Posted: Mon Aug 31, 2015 1:18 pm
by Fňokurka oo7
Fixed.

Re: Monster (moderate)

Posted: Thu Sep 10, 2015 10:31 pm
by Rapture
Tested. I liked the map :)
SpoilerShow
Too much shadows, also i dont get why you put them, i think without them looks fine.
Too much shadows, also i dont get why you put them, i think without them looks fine.
1.png (270.47 KiB) Viewed 2435 times
Entities off ^^
Entities off ^^
2.png (269.25 KiB) Viewed 2435 times
Shotgun save possibility (special for shotgun-lovers:)
Shotgun save possibility (special for shotgun-lovers:)
3.png (127.37 KiB) Viewed 2435 times
Freeze there looks confusing, maybe add cave there too so freeze have only one colour ?
Freeze there looks confusing, maybe add cave there too so freeze have only one colour ?
4.png (61.71 KiB) Viewed 2435 times

Re: Monster (moderate)

Posted: Fri Sep 11, 2015 4:50 pm
by Fňokurka oo7
Thanks for testing...

Re: Monster (moderate)

Posted: Fri Sep 11, 2015 4:56 pm
by BannZay
@Rapture 2 screen entities off no needed. For what? You already see the undeep in entities mode.

Re: Monster (moderate)

Posted: Fri Sep 11, 2015 11:59 pm
by Welf
ready for release moderate 4* (maybe it is 3-4)
i will add it to the planned releases

Re: Monster (moderate)

Posted: Thu Sep 17, 2015 10:12 pm
by east
Released.

Re: Monster (moderate)

Posted: Thu Sep 17, 2015 11:57 pm
by Chairn
Map is good, but lacks lot of ht tile to allow >45° hook.