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Re: Monster (moderate)
Posted: Sun Aug 30, 2015 1:33 pm
by BannZay
Looks ready moderate ~4*, probably better to mark some unfreezes, but speedrunnesr usually use entities, not big problem then. cp23 sg can be saved, but its fine , u got nothing using this. About speeders - its very weird thing, or its not useless?
And 1 neccesary fix :

- screenshot_2015-08-30_14-19-30.png (110.78 KiB) Viewed 2502 times
Re: Monster (moderate)
Posted: Mon Aug 31, 2015 3:43 am
by Welf
Re: Monster (moderate)
Posted: Mon Aug 31, 2015 5:09 am
by Deeper
Re: Monster (moderate)
Posted: Mon Aug 31, 2015 1:18 pm
by Fňokurka oo7
Fixed.
Re: Monster (moderate)
Posted: Thu Sep 10, 2015 10:31 pm
by Rapture
Re: Monster (moderate)
Posted: Fri Sep 11, 2015 4:50 pm
by Fňokurka oo7
Thanks for testing...
Re: Monster (moderate)
Posted: Fri Sep 11, 2015 4:56 pm
by BannZay
@Rapture 2 screen entities off no needed. For what? You already see the undeep in entities mode.
Re: Monster (moderate)
Posted: Fri Sep 11, 2015 11:59 pm
by Welf
ready for release moderate 4* (maybe it is 3-4)
i will add it to the planned releases
Re: Monster (moderate)
Posted: Thu Sep 17, 2015 10:12 pm
by east
Released.
Re: Monster (moderate)
Posted: Thu Sep 17, 2015 11:57 pm
by Chairn
Map is good, but lacks lot of ht tile to allow >45° hook.