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Re: Shadow
Posted: Thu Aug 27, 2015 2:39 am
by Deeper
Re: Shadow
Posted: Thu Aug 27, 2015 2:51 am
by Deeper
BannZay wrote:Just looked on map:
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
1. HammerFly - really? = Вообще да реально но не для новичков, Это крайний метод прохождения 23 CP (парта).
2. sun in start = Поначалу я сам не знал зачем я поставил эту хернюшку, но потом сам в голове додумал то что это типа генератор создания tee

. иии удалять было жалко
3. По поводу многочисленных багов с CP я тут особо не виноват это iMTG предлагали вырезать несколько партов вот они и остались... но благодаря тебе я всё пофиксел.
4. удалить марки CP и snow тоже не особо хочется
всёё.
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 4:32 am
by Welf
This is not the final version
i tested it with aaa,
i think the map is novice 5 or moderate 1

- if you are unlucky you can go through this with ninja
- screenshot_2015-08-27_04-02-40.png (221.9 KiB) Viewed 2706 times

- it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
- screenshot_2015-08-27_04-02-24.png (244.05 KiB) Viewed 2706 times

- it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
- screenshot_2015-08-27_04-01-22.png (231.01 KiB) Viewed 2706 times

- if there is more than 1 player, you could skip the checkpoint, add cp
- screenshot_2015-08-27_04-00-29.png (291.55 KiB) Viewed 2706 times

- it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
- screenshot_2015-08-27_04-00-05.png (165.96 KiB) Viewed 2706 times

- you know that you can rehook here and do it easy solo?
- screenshot_2015-08-27_03-57-17.png (164.83 KiB) Viewed 2706 times

- cheat here, 1 guy hammers and the other guy presses d and uses jetpack
- screenshot_2015-08-27_03-56-09.png (192.03 KiB) Viewed 2706 times

- move the to tele into the solo part, you get spammed with solo on/off and its weird to be out of solo there
- screenshot_2015-08-27_03-54-02.png (231.15 KiB) Viewed 2706 times

- you should think about removing freeze here (or add a speed tile), failing on corner is annoying
- screenshot_2015-08-27_03-53-40.png (149.72 KiB) Viewed 2706 times

- you can cheat grenade here
- screenshot_2015-08-27_03-53-39.png (160.87 KiB) Viewed 2706 times

- cheat, if you go back from here (you get jetpack and can cheat some other parts)
- screenshot_2015-08-27_03-53-29.png (265.67 KiB) Viewed 2706 times

- in my opinion you should change the freeze color, these finish line tiles are really confusing and weird
- screenshot_2015-08-27_03-53-14.png (137.77 KiB) Viewed 2706 times

- you should connect the lines (looks better)
- screenshot_2015-08-27_03-49-39.png (161.67 KiB) Viewed 2706 times
edit: grass_main shouldn't be embedded
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 4:39 am
by Deeper
Welf wrote:This is not the final version
i tested it with aaa,
i think the map is novice 5 or moderate 1
oo Welf sorry.didn't notice.
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 4:59 am
by Deeper
Welf wrote:This is not the final version
i tested it with aaa,
i think the map is novice 5 or moderate 1
edit: grass_main shouldn't be embedded
FIX . look pls this version:
1,2,3,4,5,6,7,8,9,11 screen = fixed/add
10 scr = i know, this no cheat
12 I fixed but not absolutely
13 just im use standart ddnet tiles. Its impossible
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 5:01 am
by Deeper
Welf wrote:This is not the final version

i think the map is novice 5
i think novice 5.
and thank you and aaa for test
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 12:20 pm
by Welf
You should again think about changing the color/image of freeze, these tiles are confusing
Re: Shadow [Map ready]
Posted: Thu Aug 27, 2015 1:56 pm
by Deeper
Welf wrote:You should again think about changing the color/image of freeze, these tiles are confusing
1 img = hah okay)
2 img = add
3 img = add
+ new color

- screenshot_2015-08-27_14-54-24.png (207.97 KiB) Viewed 2675 times
Re: Shadow
Posted: Thu Aug 27, 2015 2:26 pm
by Welf
The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
Re: Shadow
Posted: Thu Aug 27, 2015 2:35 pm
by Deeper
Welf wrote:The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
And you can leave as is? please. it's just the style of the map