Page 2 of 4

Re: Shadow

Posted: Thu Aug 27, 2015 2:39 am
by Deeper
Shadow.map
(365.46 KiB) Downloaded 126 times

Re: Shadow

Posted: Thu Aug 27, 2015 2:51 am
by Deeper
BannZay wrote:Just looked on map:
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
1. HammerFly - really? = Вообще да реально но не для новичков, Это крайний метод прохождения 23 CP (парта).
2. sun in start = Поначалу я сам не знал зачем я поставил эту хернюшку, но потом сам в голове додумал то что это типа генератор создания tee :D :D :D . иии удалять было жалко
3. По поводу многочисленных багов с CP я тут особо не виноват это iMTG предлагали вырезать несколько партов вот они и остались... но благодаря тебе я всё пофиксел.
4. удалить марки CP и snow тоже не особо хочется
всёё.

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 4:32 am
by Welf
This is not the final version :P

i tested it with aaa,
i think the map is novice 5 or moderate 1
SpoilerShow
if you are unlucky you can go through this with ninja
if you are unlucky you can go through this with ninja
screenshot_2015-08-27_04-02-40.png (221.9 KiB) Viewed 2706 times
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
screenshot_2015-08-27_04-02-24.png (244.05 KiB) Viewed 2706 times
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
screenshot_2015-08-27_04-01-22.png (231.01 KiB) Viewed 2706 times
if there is more than 1 player, you could skip the checkpoint, add cp
if there is more than 1 player, you could skip the checkpoint, add cp
screenshot_2015-08-27_04-00-29.png (291.55 KiB) Viewed 2706 times
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
it is annoying to wait 3 seconds on every fail, put unfreeze there or move the to tele, so you can hook him from that corner
screenshot_2015-08-27_04-00-05.png (165.96 KiB) Viewed 2706 times
you know that you can rehook here and do it easy solo?
you know that you can rehook here and do it easy solo?
screenshot_2015-08-27_03-57-17.png (164.83 KiB) Viewed 2706 times
cheat here, 1 guy hammers and the other guy presses d and uses jetpack
cheat here, 1 guy hammers and the other guy presses d and uses jetpack
screenshot_2015-08-27_03-56-09.png (192.03 KiB) Viewed 2706 times
move the to tele into the solo part, you get spammed with solo on/off and its weird to be out of solo there
move the to tele into the solo part, you get spammed with solo on/off and its weird to be out of solo there
screenshot_2015-08-27_03-54-02.png (231.15 KiB) Viewed 2706 times
you should think about removing freeze here (or add a speed tile), failing on corner is annoying
you should think about removing freeze here (or add a speed tile), failing on corner is annoying
screenshot_2015-08-27_03-53-40.png (149.72 KiB) Viewed 2706 times
you can cheat grenade here
you can cheat grenade here
screenshot_2015-08-27_03-53-39.png (160.87 KiB) Viewed 2706 times
cheat, if you go back from here (you get jetpack and can cheat some other parts)
cheat, if you go back from here (you get jetpack and can cheat some other parts)
screenshot_2015-08-27_03-53-29.png (265.67 KiB) Viewed 2706 times
in my opinion you should change the freeze color, these finish line tiles are really confusing and weird
in my opinion you should change the freeze color, these finish line tiles are really confusing and weird
screenshot_2015-08-27_03-53-14.png (137.77 KiB) Viewed 2706 times
you should connect the lines (looks better)
you should connect the lines (looks better)
screenshot_2015-08-27_03-49-39.png (161.67 KiB) Viewed 2706 times
edit: grass_main shouldn't be embedded

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 4:39 am
by Deeper
Welf wrote:This is not the final version :P

i tested it with aaa,
i think the map is novice 5 or moderate 1
oo Welf sorry.didn't notice.

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 4:59 am
by Deeper
Welf wrote:This is not the final version :P

i tested it with aaa,
i think the map is novice 5 or moderate 1

edit: grass_main shouldn't be embedded

FIX . look pls this version:
Shadow.map
(365.46 KiB) Downloaded 125 times
1,2,3,4,5,6,7,8,9,11 screen = fixed/add
10 scr = i know, this no cheat
12 I fixed but not absolutely
13 just im use standart ddnet tiles. Its impossible

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 5:01 am
by Deeper
Welf wrote:This is not the final version :P
i think the map is novice 5
i think novice 5.
and thank you and aaa for test

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 12:20 pm
by Welf
You should again think about changing the color/image of freeze, these tiles are confusing

Re: Shadow [Map ready]

Posted: Thu Aug 27, 2015 1:56 pm
by Deeper
Welf wrote:You should again think about changing the color/image of freeze, these tiles are confusing
1 img = hah okay)
2 img = add
3 img = add
+ new color
screenshot_2015-08-27_14-54-24.png
screenshot_2015-08-27_14-54-24.png (207.97 KiB) Viewed 2675 times
Shadow.map
(366.62 KiB) Downloaded 106 times

Re: Shadow

Posted: Thu Aug 27, 2015 2:26 pm
by Welf
The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)

Re: Shadow

Posted: Thu Aug 27, 2015 2:35 pm
by Deeper
Welf wrote:The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
And you can leave as is? please. it's just the style of the map