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Re: ctf5_solo

Posted: Mon Aug 24, 2015 8:29 pm
by imp
I don't need any rights to modify this map :D

I will take a look about the screens

Re: ctf5_solo

Posted: Tue Sep 01, 2015 10:35 am
by imp
ctf5_solo.map
###3.0###
(20.67 KiB) Downloaded 152 times

Re: ctf5_solo

Posted: Tue Sep 01, 2015 8:56 pm
by [A] Awesome
1* star novice cuts are harder now which is good.
1 cloud is unused so delete the mapres.
Cant upload the screen ("HTTP error")

Re: ctf5_solo

Posted: Tue Sep 01, 2015 9:00 pm
by imp
Well, this unused clowd doesn't matter anyway. I used the original ctf5 map and if there is 1 unused 1kb tileset well...
never had lags on ctf5_maps before :D

Re: ctf5_solo

Posted: Fri Sep 18, 2015 2:45 am
by BannZay
Cuts still unbalanced, and sometime too big while rly easy to do.
SpoilerShow
Big cut, easy to do
Big cut, easy to do
screenshot_2015-09-18_03-40-49.png (156.24 KiB) Viewed 2240 times
Easily do cut then normal way
Easily do cut then normal way
screenshot_2015-09-18_03-35-38.png (177.97 KiB) Viewed 2240 times

Re: ctf5_solo

Posted: Fri Sep 18, 2015 9:54 am
by imp
Okay, enlarged tele on 1st screen for 2 blocks, don't know if it's even doable now.
2nd screen.. you need to do a working double rocket jump so something bad players can't even do. I also wanted the left freeze on the same height as it is on the top. I think it's not too bad when you can skip on the outside when you are good enough to do so

Re: ctf5_solo

Posted: Fri Sep 18, 2015 10:23 am
by BannZay
imp wrote:2nd screen..
Double rocket learning at the novice servers(kobra for example). So theoreticly every moderate player(for whom this map) can do that after only few try`s. So usual way should not usually used...
You can leave this cut, but imo this cut should be a bit harder (for good moderate/brutal players only). Also the gold rule :
if way shortly, this way should be in proportion harder.

Re: ctf5_solo

Posted: Mon Sep 28, 2015 4:02 pm
by Welf
can you please send us a new version?

Re: ctf5_solo

Posted: Mon Sep 28, 2015 9:35 pm
by imp
I uninstalled TW, you can archive.. or fix the 2 bugs BannZay showed on your own

Re: ctf5_solo

Posted: Mon Sep 28, 2015 9:40 pm
by Welf
so i archive this, if nobody wants to fix it in the following 7 days (we got also other maps to focus on)