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Re: 2 hard for u
Posted: Sat Sep 05, 2015 12:58 am
by Deeper
Welf wrote:Use HT instead of TH
not many people call it throughhook, so HT for hookthrough is easier to understand
OK.
@m1c
I found many bugs, but didn't post them.I see good ratings from other testers, with whom I disagree imo... But if ddnet needs in this map, I'm willing to do full test.
Re: 2 hard for u
Posted: Tue Sep 08, 2015 3:30 pm
by m1c
So if you found a lot of bugs, make a full test.
Re: 2 hard for u
Posted: Tue Sep 08, 2015 4:04 pm
by Spyker
Deeper to official testers! ahah
I played the map for fun and I had fun.... gameplay ok to be a moderate map

mod 3 i think, didn't found big bugs, only mapper decisions
Re: 2 hard for u
Posted: Fri Sep 18, 2015 11:57 am
by BannZay
Re: 2 hard for u
Posted: Sat Sep 19, 2015 7:51 pm
by m1c
Re: 2 hard for u
Posted: Sat Sep 19, 2015 9:42 pm
by BannZay
Filter wasnt changed.
For clearly understand inscription "Fail" should be "Fail?" but its nor rly important.

- screenshot_2015-09-19_22-22-10.png (149.94 KiB) Viewed 2399 times

- screenshot_2015-09-19_22-30-56.png (215.62 KiB) Viewed 2399 times
Hookthrow and hookable tiles too simmilar, u can change color 1 of them, but I think you already know this =)
@Deeper all that u should wont post is messages like this :
Deeper wrote:I found many bugs, but didn't post them
Good boy, but its useless information for everyone.
Btw middle map for me, I cant see nothing "awesome" here as few ppl upper, except 2-3 interesting parts, but map not bad and i`m partially like it =)
Re: 2 hard for u
Posted: Sun Sep 20, 2015 1:37 am
by m1c
Hmm, I thought I corrected the filter at start. About "fail?", unfortunately i have font only letters (no have punctuation marks). Changed hookable tiles color, fixed tele 17 to 18, about ht's in second screen i think it's not very important, yep?
Re: 2 hard for u
Posted: Sun Sep 20, 2015 4:54 am
by Welf
Re: 2 hard for u
Posted: Sun Sep 20, 2015 5:38 pm
by m1c
All fixed and thx for test
Re: 2 hard for u
Posted: Mon Sep 21, 2015 7:58 pm
by Welf