NisiriaA (Moderate)

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Welf
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Welf »

i am not sure about release, some parts are rather bad or uncreative
examples:
-a hammerfly with really much space, that needs too much time
-the ddmax drag parts (some of them don't really make fun, some are just hard, because they are long)

besides that you (xPeke) should finally understand checkpoint cheats (and fix them by yourself)
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xPeke
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by xPeke »

1.The Hammerfly part hasnt to much space, cause there i add lots of freeze
2. I dont understand u, this is my favourite map of all of mine, cause the creativity, i dont think that this map is uncreative!
3. I know that i make lots of bugs, but now they are Fixed i looked over the map and found nothing.

i dont know what version is the aktual in Forum so i just post it again, sry for that.
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Lady Saavik
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Lady Saavik »

Or don't use checkpoints if it's not necessary?
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xPeke
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by xPeke »

mh i like it more then this tele1 tele2 ....
Welf
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Welf »

you should learn to understand checkpoint bugs, in the most of your maps there are checkpoint bugs and we allways have to tell you again to fix them (or just don't use them)
So go through the map and think about how to skip e.g. shields or jetpack off tiles, if you go weird ways
i wont test it, if you don't do a test on your own before
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Lady Saavik
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Lady Saavik »

xPeke checkpoint bug is:
you take CP and go back, fall into tele and respawn on new CTO
if between CTO and CP is something important (solo, shields, switch...) you just skip it
that's why place CP after this things, place unsolo on CTO or make previous CP on way back (what is literally the same as using normal teles)
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xPeke
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by xPeke »

ok i will do it in the next maps, but on this map there arent bugs
(i think!)
Welf
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Welf »

Okay the issues right now:
on cptele 20 you can cheat jetpack
cptele 4 is just a normal ddmax drag part
the part between cp tele 5 and 6 is a novice laser part (boring gameplay)
the part at cp tele 6 only repeats itself
at cp tele 17 the teles in the part are cool, but besides that it is just jumping with hook from an edge to another one
at cp tele 12 it is just about easy swinging, but ultra long, the difficulty doesn't fit and the part isn't that interesting. especially annoying is, that you have to repeat everything, if you fail the hammerfly
after that you write "Watch next part first" but without entities it is not that easy to see, what the next part is, failing here would also suck (such a part should be rather at the start, not close to the end of a harder map imo)
tune zone 1: it is easy to cheat while just going right and doing hammerfly, the part is also not that interesitng (its only about doing slow easy jumps and an easy hammerfly)

tune zone 3: here you have a cool idea, but you make a normal drag part with it, why not something different e.g. swinging in a nice way (then people have to learn more)
the part is also only hard, because it is long, it should be hard, because people have to understand the new physics

the next parts are 'normal' (uncreative) parts, hammerfly, jetpackfly, edgejumping and hammerfly again, i like ninja parts, but here it is not that much about aiming with ninja in this one, in my opinion you could do a better part with it (it is okay right now)


didn't search that much for bugs, the midground generics and stars should be HD, snow shouldn't be embedded
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Aoe
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by Aoe »

please change the start, so annoying if you fail you have to go through all that stupid stuff.
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xPeke
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Re: NisiriaA by =xPeke=, Pandoru, me.*

Post by xPeke »

Fixed it and aoe saied to remove the start, but i think that this is awesome :)
so i let it
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