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Re: Dead Edge [BRUTAL]

Posted: Thu Sep 17, 2015 3:54 am
by BannZay
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1. Getting laser and going both left way is still easily and much more safety then going normal way.
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Re: Dead Edge [BRUTAL]

Posted: Thu Sep 17, 2015 5:25 pm
by BamBam
All fixed + added shields after laser and grenade.

Re: Dead Edge [BRUTAL]

Posted: Thu Sep 17, 2015 6:54 pm
by Teengoten
Heyho,

I didn't test the map, yet, because Welf is offline atm. :D
So I just searched for bugs first:
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The map is better than before and I also liked the new parts.
But now it's harder and failier.
I'm not really sure, but I think Brutal 3*? Tell me what you (all others) think.

I'll test it later and I wish you good luck for the release! ;)

Re: Dead Edge [BRUTAL]

Posted: Thu Sep 17, 2015 9:19 pm
by BamBam
Thanks Teengoten, fixed bugs. I think you have oldd version though lol.
ANYBODY CAN HELP ME MAKE RAIN ANIMATION??

Re: Dead Edge [BRUTAL]

Posted: Mon Sep 21, 2015 2:06 pm
by Spyker
I dont like the map... I think brutal maps need original parts... It could be nice for moderate maybe if you add some teles

Re: Dead Edge [BRUTAL]

Posted: Wed Sep 23, 2015 2:04 pm
by Welf
I played the map with Ante.
We both think that it shouldn't be released.
The killtiles are rather annoying than funny. The most parts weren't creative and you don't seem to understand brutal, because you sometimes used novice or moderate parts and put killtiles in it.
Try to be creative somehow and learn to get a better mapping style (it is really annoying to fail that often, you should notice that while testing the map and activating super too often).

Re: Dead Edge [BRUTAL]

Posted: Wed Sep 23, 2015 5:29 pm
by BamBam
Ok, thanks anyways! I'll keep that in mind for the next Time I try brutal, btw I am finishing a non-faily brutal map with cool parts :D

Re: Dead Edge [BRUTAL]

Posted: Wed Sep 23, 2015 8:01 pm
by darky
Wow, tested with milk, we both think exactly like Welf, Ante and Spyker.

Re: Dead Edge [BRUTAL]

Posted: Wed Sep 23, 2015 10:06 pm
by Welf
archived it, since we rather think that it shouldn't be released (maybe with a good rework yes, but you should rather try to do a new map)