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Re: Waft (novice map)
Posted: Wed Sep 23, 2015 12:03 am
by Welf
Re: Waft (novice map)
Posted: Wed Sep 23, 2015 5:22 pm
by Fňokurka oo7
Thanks for test...I fixed almost everything (except hookable ground and first screenshot). + Made some design fixes and fixed one small cheat. (thanks to TyxpekCZ).
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 5:47 pm
by Welf
did a last check, ready for release, 1 star moderate (because these drag parts are hard too for beginners), will be added on planned releases
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:12 pm
by BannZay
This map is about unbalancing. This is mix of moderate 3* and novice 2-3* parts. The worst way to solve problem of creativity novice maps. I`m against release. Here is 3 unbalanced parts which
very hard for novice players the rest is novice parts

- screenshot_2015-09-24_19-05-27.png (260.74 KiB) Viewed 7125 times

- screenshot_2015-09-24_19-05-29.png (123.04 KiB) Viewed 7125 times

- screenshot_2015-09-24_19-05-41.png (131.57 KiB) Viewed 7125 times
Also startline should be marked true.
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:25 pm
by Welf
Bannzay the 2nd one is just hook and run, its a fake part

the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:30 pm
by BannZay
Welf wrote:Bannzay the 2nd one is just hook and run, its a fake part

the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
Fake parts on novice - really not the best idea.
Good aim + well movement in 1 time - thats why its hard for novices. As I say, I wont release it generally, cuse its not fit not on novice, not on moderate servers, cuse dont follow the mapper rule about balance of parts:
deen wrote:Mappers mapping for DDraceNetwork have to follow these rules, or their map will not be accepted:
Content
[*]Make your map fun! Your map is supposed to be fun for players, not to bore them. Avoid time wasting parts.
[*]Think about the intended players of your map. A map for moderate should not be a mix of novice and brutal parts. Try to keep the difficulty reasonably homogenous so players don't get bored or frustrated.
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:35 pm
by Welf
Welf wrote:
the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
Can you stop ignoring me? In my opinion it is good to teach this to people (ofcourse a novice player can't do that, but he can learn)
okay lets release it on Moderate... wont argue with you if you just ignore me
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:39 pm
by BannZay
Welf wrote:okay lets release it on Moderate... wont argue with you if you just ignore me
I`m ignoring only ur stupid words.I hear its like "Lets place brutal parts on novice maps lets "teach novice players" ".
80% of map is 2-3 novice. 1 more time I`m against the release generally (not release on novice) becouse
we should decline maps which not follow mapper rules.
But you able do whatever, just dont wondering when after release map got so much hate from testers
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 6:50 pm
by Welf
You still didn't answer to: why not teach people how to move and aim at the same time? In this map people are supposed to learn that (and this is preparing for harder maps)
Don't insult me or others (you already got a warning).
Re: Waft (novice map)
Posted: Thu Sep 24, 2015 7:02 pm
by BannZay
Becouse its
rather always annoing to see unbalanced parts, then enjoing it by teaching. Players should teach things gradually. But part of novices had bad movement or bad aim, so teach it separately - the best way. And mixes of this skills should be for higher skill players(for moders), thats why I`m against it on novice. I`m also against it on moder, cuse simply its 3 stars novice if cut the hardest 2-3 parts.
And i`m wondering why so unbalanced maps got higher difficulty instead of reject.
How should feels mappers for example this
map after release that?
Imo the main problem of testing this is just high skill of testers, and even brutal parts on novice maps is not the problem for us. So we cant detect right which parts are hard and dont fit on easy maps.
Also my warning still get not strong reason and based on comparison which can understood by different ppl different ways