Page 2 of 3

Re: Aimazing

Posted: Thu Sep 24, 2015 10:34 pm
by Welf
brutal 5*, gameplay test by lexin/aaa, i searched for some bugs additionally
SpoilerShow
remove
remove
screenshot_2015-09-24_22-30-07.png (358.44 KiB) Viewed 3280 times
yellow: make HD on, red: remove
yellow: make HD on, red: remove
screenshot_2015-09-24_22-29-59.png (491.81 KiB) Viewed 3280 times
design bug? (mappers decision)
design bug? (mappers decision)
screenshot_2015-09-24_22-20-21.png (565.98 KiB) Viewed 3280 times
evil entitie bug at last part
evil entitie bug at last part
screenshot_2015-09-24_22-19-59.png (403.42 KiB) Viewed 3280 times
entitie bug
entitie bug
screenshot_2015-09-24_22-19-10.png (507.34 KiB) Viewed 3280 times
this works without edgehook, idk if you want to change it
this works without edgehook, idk if you want to change it
screenshot_2015-09-24_22-18-21.png (198.94 KiB) Viewed 3280 times
entitie bug
entitie bug
screenshot_2015-09-24_22-17-08.png (574.3 KiB) Viewed 3280 times
can you add additional ht? this fail would be dumb
can you add additional ht? this fail would be dumb
screenshot_2015-09-24_22-16-31.png (284.79 KiB) Viewed 3280 times
entitie bug
entitie bug
screenshot_2015-09-24_22-13-58.png (534.66 KiB) Viewed 3280 times

Re: Aimazing

Posted: Thu Sep 24, 2015 11:19 pm
by Lady Saavik
Aoe test your maps yourself first, again

Re: Aimazing

Posted: Thu Sep 24, 2015 11:25 pm
by Aoe
removed.

Re: Aimazing

Posted: Thu Sep 24, 2015 11:34 pm
by EpicIceTee
Lady Saavik what did you expect? dosnt matter how many maps you make, you will allways make mistakes. I know Aoe is best mapper but nobody is perfect!

Re: Aimazing

Posted: Thu Sep 24, 2015 11:39 pm
by Lady Saavik
Aoe answering your Skype msg - no, I don't expect 100% bugfree map, but I expect from you at least to delete empty groups/layers, right embedded images etc (what's cleary visible in editor) and that's why I'm "fucking spamming all your testing threads with that shit"
you are not mapping since 2 weeks
big entities bugs are visible in one run with 50% entities or switching entities on/off, really
you make too many not necessary bugs, because you make it too hasty?
These are things you can improve and you can learn it, like many mappers already did

Re: Aimazing

Posted: Fri Sep 25, 2015 4:45 am
by Silex
EpicIceTee wrote:Aoe is best mapper
O.o what

Re: Aimazing

Posted: Thu Oct 01, 2015 3:37 am
by Aoe
removed.

Re: Aimazing

Posted: Thu Oct 01, 2015 9:43 pm
by Forris
Silex wrote:
EpicIceTee wrote:Aoe is best mapper
O.o what
+1

Re: Aimazing

Posted: Mon Oct 05, 2015 1:06 pm
by hannibal
tested with mapper

i don't think design (colors) is perfect but everything else was fine. ready for release, brutal 5 (lots of 1-try-parts).

Re: Aimazing

Posted: Mon Oct 05, 2015 2:42 pm
by Soreu
screenshot_2015-10-05_14-36-43.png
screenshot_2015-10-05_14-36-43.png (569.09 KiB) Viewed 3118 times
hannibal wrote:(lots of 1-try-parts).
Even way too many I'd say (like the damn tight gores at end) but it's not my thing.