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Re: Editor Virus
Posted: Fri Sep 18, 2015 4:26 pm
by Lady Saavik
I just added alpha channel and it works for me
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:31 pm
by BannZay

- screenshot_2015-09-18_17-29-57.png (183.24 KiB) Viewed 4638 times
So usual mapres for me.. but after adding I can lost hours of work if dont make save every 10 min.
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:32 pm
by hi_leute_gll
You even show in your screen that the mapres is still bugged.
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:34 pm
by Soreu
First of all, it shouldn't have white background...
But anyway, if it doesn't crash for deen & Chairn, it's again something with the magical windows >.>
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:35 pm
by BannZay
God, leutte, not everyone can got that its critical for map :
Who knows mb here is white tiles
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:49 pm
by Soreu
maybe, but first tile on top left should still be rather transparent if tileset would be made properly - as this tile is cleared by game & used as eraser
Re: Image crashes editor
Posted: Fri Sep 18, 2015 4:59 pm
by BannZay
the problem in client! I know how to fix image. But this is huge bug, that client crash(not only crash, its also broke the maps!) instead of ignoring broked image. I`m report about bug, and still not see any strong reason to ignore that in your words
Re: Image crashes editor
Posted: Fri Sep 18, 2015 5:06 pm
by Soreu
Soreu wrote:But anyway, if it doesn't crash for deen & Chairn, it's again something with the magical windows >.>
This is already an info that there is bug in client for windows...
Re: Image crashes editor
Posted: Fri Sep 18, 2015 5:16 pm
by deen
Ok, 32bit client only crashes, 64bit seems to work. I can't really reproduce it, but I hope this fixes it:
http://git.io/vnqOF
After tonight you can download the nightly build and test it.
Re: Image crashes editor
Posted: Sat Oct 24, 2015 4:00 am
by unsigned char*
Perhaps the issues start here....
https://github.com/ddnet/ddnet/blob/mas ... s.cpp#L343
If i'm not wrong.. when a image is a RGB:
format = RGB
storeFormat = RGBA
And you can read here that 'internalformat must match format. No conversion between formats is supported during texture image processing.':
https://www.khronos.org/opengles/sdk/do ... mage2D.xml