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Re: Death Valley Skeptar
Posted: Wed Jul 30, 2014 4:30 pm
by Index
Oh, thought that autumn_main is a standard tileset, sry :o
About the difficulty, ye maybe it's really brutal and I agree with Ama. We had so many new brutal maps in the last few weeks/months, maybe it would be really a good decision to add some more tele and release it as a mid-moderate map.
Re: Death Valley Skeptar
Posted: Fri Aug 01, 2014 9:51 am
by Skeptar
Hmm... should i make some parts easier?
Or you give the map one more star idk

Re: Death Valley Skeptar
Posted: Sun Aug 03, 2014 3:24 pm
by Skeptar
Whats up now?
Re: Death Valley Skeptar
Posted: Sun Aug 03, 2014 3:37 pm
by Skeptar
Re: Death Valley Skeptar
Posted: Sun Aug 03, 2014 4:13 pm
by Skeptar
Here is the newest Version
Re: Death Valley Skeptar
Posted: Sun Aug 03, 2014 4:31 pm
by Varys
tested the map with skeptar ... i think its a nice map but rly faily (i aggree with ama ), but why shouldnt be a moderate map faily. personly i would relaease the map (mod 4*-5*).
Varys
Re: Death Valley Skeptar
Posted: Sun Aug 10, 2014 1:17 am
by deen
I wouldn't release it with the blinking sun.
Testers, what should we do with this map?
Re: Death Valley Skeptar
Posted: Sun Aug 10, 2014 2:06 am
by Ama
Some parts are annoyingly faily
and adding 3 teles would make the map better
Re: Death Valley Skeptar
Posted: Sun Aug 10, 2014 8:12 am
by imp
Ama wrote:Yes we tested this map and the first part imagine 20 people are there its just Aids
Ama, you remind me on that

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Re: Death Valley Skeptar
Posted: Wed Aug 13, 2014 6:53 pm
by Lady Saavik
nice ideas! But like others said - better make more teleports. I will show you where.
please remove that annoying sun animation. I got a headache.
Don't embed grass_main.