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Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 3:54 pm
by hi_leute_gll
Soreu wrote:Actually, if killer and player will be in team, and the player will click mouse button to respawn faster, their position should be different - but most of the times (since almost nobody uses faster-respawn "trick") it should be as Lady said
Everyone uses the trick intentionally. xD
The kill msg comes when the tee gets killed, not when it joins.

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 5:09 pm
by kamillentee
Yes I agree everyone use this trick. Soreu imagine you speedrun "Care for your time" and everytime you fail your hook you wait 3 seconds. Seems weird to me.

So the kill message is random then or am I wrong.

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 5:15 pm
by BannZay
Hmm, Idk, how using mouseleft affect on kill "mesages". Cant reproduce this.
Maybe you talking about strong/weak, you probably right, but about killer of the group its works well for me, i`m just dk this before

Suggestion about weak/strong indicator still valid

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 7:40 pm
by Chairn
I think he meant locked team with more than 5 players, where you can't see who killed first.

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 7:53 pm
by Soreu
To me looks like guy who killed (died first) is always on top, no matter what

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 7:55 pm
by Chairn
You can only see 5 last dead tees, so in a team of 10+ people, you don't know...

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 9:37 pm
by kamillentee
Hm that was exactly my case Chairn.

Anyway lets say if the killer is on the top and we want just look at the further kill messages, how is the order of the next tees generated.

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 9:48 pm
by hi_leute_gll
I would guess that it is about the id.

Re: Few ideas for new versions of client/server

Posted: Tue Sep 29, 2015 9:52 pm
by BannZay
or probably strong hook order, cuse strong not follow id`s after spec/kill. Anyway its easy to check ingame ^^

Re: Few ideas for new versions of client/server

Posted: Thu Oct 01, 2015 4:08 am
by Novo
Soreu wrote:(since almost nobody uses faster-respawn "trick")
Which one ?*