NightSky3 (Moderate)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: NIGHT SKY 3
Test with KennY and Zaiross.For me its map READY. I think MOD 2. Kenny think mod1 MAX
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: NIGHT SKY 3
Just add some anims to detail. :] thanks deeper
- Attachments
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- NightSky3.map
- (1.13 MiB) Downloaded 111 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: NIGHT SKY 3
The design, the sound the whole atmosphere. It is really good.
But sadly the gameplay isn't on that level, elements like the laser turrets aren't really used.
All in all the map is very unbalanced and the ideas in it are not really used, so many potential is lost here.
If the map would be much longer, less standard parts, the ideas more and well used. Then it could be a really good map.
But so this map feels kinda lost, is fast played and just a few parts are really enjoyable.
But sadly the gameplay isn't on that level, elements like the laser turrets aren't really used.
SpoilerShow
This part here needs a very good timing and you have to do everything again if you fail on the upper half:
This end of the solo is pretty annoying, cause you can fall back a part, even after passing the solo:
You made really good parts like that:
But also pure basic parts:
If the map would be much longer, less standard parts, the ideas more and well used. Then it could be a really good map.
But so this map feels kinda lost, is fast played and just a few parts are really enjoyable.
.hi._.leute._.gll. | iMTGmember
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: NIGHT SKY 3
screen1. I will never change this part. First ddpart takes 4 second so fail isnt anyoing.hi_leute_gll wrote:The design, the sound the whole atmosphere. It is really good.
But sadly the gameplay isn't on that level, elements like the laser turrets aren't really used.
This part here needs a very good timing and you have to do everything again if you fail on the upper half: This end of the solo is pretty annoying, cause you can fall back a part, even after passing the solo: You made really good parts like that: But also pure basic parts: All in all the map is very unbalanced and the ideas in it are not really used, so many potential is lost here.
If the map would be much longer, less standard parts, the ideas more and well used. Then it could be a really good map.
But so this map feels kinda lost, is fast played and just a few parts are really enjoyable.
screen2. okay, u are right, it can being anyoing, fixed
screen3. yeah i think same :3
screen4. okay, this part is not good, i made better one
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: NIGHT SKY 3
It's not all about the 4 parts, they are examples for several similar issues.
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: NIGHT SKY 3
mapper fixed many bugs
uploaded
uploaded
- Attachments
-
- NightSky3.map
- (1.13 MiB) Downloaded 110 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: NIGHT SKY 3
It's still the same.hi_leute_gll wrote: All in all the map is very unbalanced and the ideas in it are not really used, so many potential is lost here.
If the map would be much longer, less standard parts, the ideas more and well used. Then it could be a really good map.
But so this map feels kinda lost, is fast played and just a few parts are really enjoyable.
.hi._.leute._.gll. | iMTGmember
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: NIGHT SKY 3
show me very unbalanced partIt's still the same.
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: NightSky3 (Moderate)
I make map longer. tested with Michel
- Attachments
-
- NightSky3.map
- (1.13 MiB) Downloaded 120 times
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: NightSky3 (Moderate)
played with many ppl, some little changes,
- Attachments
-
- NightSky3.map
- (1.13 MiB) Downloaded 111 times
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