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Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 8:47 pm
by hi_leute_gll
Ye, it needs a bit clean up. As said: tight parts, balancing, design.
But the map has a unique style, so it gives DDNet a plus.
Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 10:22 pm
by Deeper
Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 10:31 pm
by Fňokurka oo7
I don't see anything unique on that...Don't really understand now - which maps are bad and good?!
Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 11:18 pm
by [A] Awesome
Fňokurka oo7 wrote:I don't see anything unique on that...Don't really understand now - which maps are bad and good?!
Yeah the problem is that no one knows it i guess.
Imo i think novice maps dont need to be very creative
But mod or brutal maps should be.
I like the map i think its a good map for novice players and thats all we should care about on novice.
Balanced maps where you can learn basics with a good looking BG.
Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 11:28 pm
by hi_leute_gll
Fňokurka oo7 wrote:I don't see anything unique on that...Don't really understand now - which maps are bad and good?!
This map let the player feel like he plays something new. And that is good.
Re: [Novice] Sunlight
Posted: Wed Oct 07, 2015 11:45 pm
by Teengoten
hi_leute_gll wrote:
This map let the player feel like he plays something new. And that is good.
This is like what I wanted to say in my post. :p
Re: [Novice] Sunlight
Posted: Thu Oct 08, 2015 10:58 am
by Senphys :3
Deeper, if I add to the mx will be another bug but from what you said, use 0, all the rest I fix.
Thanks for test Teengoten
Re: [Novice] Sunlight
Posted: Tue Oct 13, 2015 10:21 pm
by hi_leute_gll
Re: [Novice] Sunlight
Posted: Thu Oct 15, 2015 6:45 pm
by Senphys :3
Fix.
Re: [Novice] Sunlight
Posted: Fri Oct 16, 2015 4:41 pm
by Ñı©Ø