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Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 12:50 am
by Con.'
Ht-Bug is what exactly?
I changed the first cp-box in the first part. the other ones are as they should be.
How can a personal opinion like: "better Signs" make a map unplayable?
The part you call impossible is actually possible.
The hookthrough tiles you want me to add would be useless.
Your tone is offensive.
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 4:06 am
by Welf
Yes, the hookthrough would be useless (the corner hookthrough)
xPeke why do you also want him to remove unfreeze? it is supposed to help, if somebody hits the ceiling.
I agree with the other screens, buttons should be better marked and cps should be better used.
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 11:10 am
by xPeke
Ok Hooktrough (Ht) is maybe useless, but the unfreeze is useless (just add unfreeze under cto 9), so he should remove it.
Otherwise i never was offensive but when ure Attitude is "nvm" i cant help u. The tester waste time for this map, and try to help u, so be a littlebit grateful!
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 1:36 pm
by Con.'
I am thankfull for the screens, otherwise i would not have fixed all that things.
But your attitude from the beginning was very unfriendly.
And there was at least no reason to be unfriendly.
If i look at your map, i can see many of the same "mistakes" in it too.
So perhaps try to change your writing-style. My first though about it was: "arrogant".
I am sorry that i acted the same way, cause i was confrontated with it.
Teeworlds isnt made to play WITH entities. And your mapping style isnt MY mapping style.
The unfreeze is in my opinion a help, as Welf said. Hm but i removed it cause i though the freeze at the ceiling is a time penalty at least.
And if you play that map within 5min without training, you must be the best teeworlder worldwide.
I will overwork the design and the markers today.
And your "better signs" call: you know that signs i used are from ddnet and where made for switches?
[mod=Soreu]Merged double post.[/mod]
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 3:08 pm
by [A] Awesome
with better signs they mean sth like this:
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 4:26 pm
by Con.'
hmm
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 4:44 pm
by xPeke
Man i never was offensive to u i just say my opinion.
and say me what looks better:

- screenshot_2015-10-18_16-34-01.png (674.32 KiB) Viewed 2794 times
or

- screenshot_2015-10-18_16-35-17.png (678.97 KiB) Viewed 2794 times
And in my maps u never find something like this

- Screeny1.png (302.47 KiB) Viewed 2794 times
"Teeworlds isnt made to play WITH entities. And your mapping style isnt MY mapping style."
This sentence dont make sence, cause if some guys wana play with entities they can play.
"And if you play that map within 5min without training, you must be the best teeworlder worldwide."
I just saied that this map is very short.
And it is!
and u cant say me that u testet the map, the whole map is of bugs.
Maybe ask Tester or Mods ... to test the map.
=xPeke=
(this isnt just my opinion, Etna and Jockel agree with me)
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 5:00 pm
by Con.'
show me these "bugs" that impair the gameplay itselfes? i tested ALL parts and they are ALL possible AND playable.
the only "bugs" you list are visual bugs, or even just as you said: OPINION. And a opinion is no bug.
there is nothing to complain about your OPINION. I liked to here it. But a OPINION does not make a map unplayable.
" "And if you play that map within 5min without training, you must be the best teeworlder worldwide."
I just saied that this map is very short." (its fine that you can edit your posts!)
Its freeze over unhook? yeah it is. if you see a rock surrounded with water it will have an other color ya know ?
did i change it? yes i did. i had the same request with my last map, so.
i agree, the hint from awsome looks much better. well thats still nothing that make a map UNPLAYABLE.
you should learn some objectivity.
well, you seem to just talk about "bugs" that make the map "unplayable". you did not show me one that impair the gameplay.
i fixed the visual bugs you complained to and the cps of course.
i really cant see your point.
some more parts added. every part is still working. i tested them all.
Re: Dark Wave (Brutal)
Posted: Sun Oct 18, 2015 11:41 pm
by Novo
I need to agree here with con.
Re: Dark Wave (Brutal)
Posted: Mon Oct 19, 2015 1:48 am
by BamBam
Actually, this map is pretty good, I don't know how it is unplayable, because it has cool parts and ok design... Why really bad? I play with dummy...