Looney

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Senphys :3
Posts: 131
Joined: Fri Jun 05, 2015 9:23 am
Player profile: https://ddnet.org/players/Senphys-32--58-3/

Re: Looney (Brutal)

Post by Senphys :3 »

Ready for release.
Brut 2 star
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

Please release the map on thursday if its possible.
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Looney (Brutal)

Post by Lady Saavik »

can't be released tomorrow

layer Tiles in #6 group is too big + again this evil checkpoints... why you people use it??? it's harder for mappers, testers and players and not necessary in 90% situations so why you prefer this? what you don't understand?

both tees can get shotgun, only one side has shields - remove them from deep and put only on CP8 for example so all tees pass it

I can take CP8 and hit teleport (ceiling) - I'm in next part, idk where and it's weird feeling - close way to teleport or make different CPs in both parts

big cheat: skip CP8-part to take CP9 (solo part), come back to get laser - you can fall in CFROM -> you will spawn in solo part with laser

you don't need to edgehook in part TP14 to undeep your partner

Entities Off sign in part with CP17 (shotgunrun)

tested till gores part
Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.org/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: Looney (Brutal)

Post by Spyker »

Sorry but i wont play it, design is bad with this marked teleports and this colors.
Also bg isn't hight quality, i mean all... Looks like you put 300x300 PNG and make it more bigger (dont know how to say how i feel playing).
Parts are ok, but design destroy all, in my opinion.
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

Archive this thread please.
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: Looney (Brutal)

Post by aaa »

you sure? :o well archived then
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

unarchive please.
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Looney.map
(475.35 KiB) Downloaded 94 times
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gdin
Posts: 405
Joined: Wed Dec 10, 2014 5:25 pm
Location: USA
Player profile: http://ddnet.org/players/gdin
Mapper profile: http://ddnet.tw/mappers/dinner
YouTube: user/iDDinner

Re: Looney (Brutal)

Post by gdin »

Done.
Frr
Posts: 121
Joined: Sat Dec 12, 2015 9:57 am
Player profile: https://ddnet.org/players/Frr-32--58-3/

Re: Looney (Brutal)

Post by Frr »

My feelings:

1. NF. -5 for rating. Remove it. NF makes bunch of nabs struggle on first part. Also it is useless waste of time.
Mind that:
a) If map Solo/Race? Then put NF or what u want.
b) If map needs iteraction between tees? Dont make solo NF. Because all those ppl came for iteraction gameplay, if they wanted solo they would come solo.
c) Don't want play with noobs / random players? Use /team.

NF is contempt to players. Discrespect, caused by place timewasters on a map.

2. Gameplay (+- sometimes good sometimes bad).
Part 8 is skippable. Moreover, it has some bad gameplay like "go forward, grab something, then go backward, then go forward again". Timewasters. Strongly recomend to remove it or exchange with something, that doesn't need "forward-back-forward-back-repeat" mechanics. U can put this laser simply on the ground and it will be 100 times better, than dat loops.
Rule n1 - players must move all time forward. Otherwise it always bad thing. There are no opposite examples on the whole ddnet.

Pros.
At all, map has good average speed on conditions of speedrun.

Cons.
Unplayable because NF.
If u want to save NF in case you very like it, just put it in a middle of the map by teles or something. :!:
(It will be timewaster too, that is a bad thing, but not so annoying like on start).
If i could make it for first try, my mate could make it for 5 tries. Or vice versa.
Anyway one waiting another. It wastes of players life time.

If u want to produce highrated masterpiece maps, like sickcunt does, u should think about that:
"Avoid making players having to wait." :!: :!: :!:

If ur map contains 3 sec of waiting at all for one or another tee - your map is blah. Teeworlds isn't an idle clicker. U have to realize that fact.

U can notice that "other mappers do the same", but they all wrong.
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Looney (Brutal)

Post by RayB. »

Your opinion about NF doesn't care and the skip is already reported by Lady Saavik about a month ago and fixed.
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