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Re: Shiny (Brutal)

Posted: Sun Dec 13, 2015 3:05 pm
by BannZay
I`m still dont understand why you put arrows in this part(my 2nd screen). Do not give possibility to ppl to go back, or?
Hopefully hard filter wont be big problem and reason to leave most of players.
Would be cool if you`ll make much beauty background.
Okay map, looks like brutal 3, for 4 its too short... or mb not. I`m not playing much time last month, so I might be wrong.

Re: Shiny (Brutal)

Posted: Sun Dec 13, 2015 6:19 pm
by BamBam
A speedrun would take 4-5 minutes.

Re: Shiny (Brutal)

Posted: Tue Jan 12, 2016 5:08 pm
by RayB.
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Re: Shiny (Brutal)

Posted: Tue Jan 12, 2016 5:35 pm
by BamBam
4 - Did you read the sign? THINK? does it mean just jumping randomly??
7 - In brutal you aren't supposed to 1 try everything (if i removed a freeze that would be novice)

all rest fixed

Re: Shiny (Brutal)

Posted: Tue Jan 12, 2016 5:42 pm
by RayB.
BamBam wrote:4 - Did you read the sign? THINK? does it mean just jumping randomly??
7 - In brutal you aren't supposed to 1 try everything (if i removed a freeze that would be novice)

all rest fixed
Ehm how could I and my mate jump high exactly like the other with 2 jumps?I think you have to think before mapping something like this. This think doesnt help and you forgot entities off....
It isnt novice when you delete this freeze because you can save him anyway. It is just annoying to retry it over and over.

Re: Shiny (Brutal)

Posted: Tue Jan 12, 2016 5:49 pm
by BamBam
There is entities off, and you didn't test the latest version??

Re: Shiny (Brutal)

Posted: Tue Jan 19, 2016 2:12 am
by Pepe
Map maybe too faily but thats just my opinion.