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Re: Disable deepfly in a map

Posted: Thu Nov 12, 2015 11:25 pm
by BannZay
Deep fly is power! xD
And i`m leaving tw=( as deepfly inventor=) and unusual mapper, or even as someday call me leutte, bugmapper xD
Sry, but hopefully forever... this time=)


What about this problem. I guess the best way to fix such problems is "harddeepfreeze" the dummy. Mean with fully remove posibility to anymove, ignroing unfreeze features(laser/hammer/plasma) (!! which shouldnt unfreeze in current version of tw the tee in deepfreeze!!)
The reason only one - inconvenience to switch between dummy/main tee for make "move bindes", which also impossible in vanilla client => impossible parts.

So my last suggestion - make this as new entitie.
Dont be lazy please and read this msg ^^

Re: Disable deepfly in a map

Posted: Fri Nov 13, 2015 9:13 am
by timakro
We've got already a solution to only remove the hacky part that works via client side bindings. It's just a question if we want to add more rules to customize maps or not.

Re: Disable deepfly in a map

Posted: Fri Nov 13, 2015 2:46 pm
by timakro
The most people don't like my attempt to fix it for reasons. Just turn off hammer as others suggested (keep in mind that the deep player can also use ninja when hammered)

Re: Disable deepfly in a map

Posted: Fri Nov 13, 2015 4:29 pm
by BannZay
DoNe wrote:We've got already a solution
Man i`m not blind