Re: Disable deepfly in a map
Posted: Thu Nov 12, 2015 11:25 pm
Deep fly is power! xD
And i`m leaving tw=( as deepfly inventor=) and unusual mapper, or even as someday call me leutte, bugmapper xD
Sry, but hopefully forever... this time=)
What about this problem. I guess the best way to fix such problems is "harddeepfreeze" the dummy. Mean with fully remove posibility to anymove, ignroing unfreeze features(laser/hammer/plasma) (!! which shouldnt unfreeze in current version of tw the tee in deepfreeze!!)
The reason only one - inconvenience to switch between dummy/main tee for make "move bindes", which also impossible in vanilla client => impossible parts.
So my last suggestion - make this as new entitie.
Dont be lazy please and read this msg ^^
And i`m leaving tw=( as deepfly inventor=) and unusual mapper, or even as someday call me leutte, bugmapper xD
Sry, but hopefully forever... this time=)
What about this problem. I guess the best way to fix such problems is "harddeepfreeze" the dummy. Mean with fully remove posibility to anymove, ignroing unfreeze features(laser/hammer/plasma) (!! which shouldnt unfreeze in current version of tw the tee in deepfreeze!!)
The reason only one - inconvenience to switch between dummy/main tee for make "move bindes", which also impossible in vanilla client => impossible parts.
So my last suggestion - make this as new entitie.
Dont be lazy please and read this msg ^^