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Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 9:25 am
by Ryozuki
Spyker wrote:With super probably you bugged switches, it work good, and last part is easy, it is balanced, because the hammer isn't easy.
A lot of people loved bg, and design, so I won't change it.
I put freeze under ht because I like that differences, it make design cooler.
Tell me what I can add in a brutal map if I can't use hookthrough, edges, fly and drag parts? Maybe I can add pvp? Oh no... Wait ddrace is composed by drag parts, edges and hookthrough...
Harcore series, edgehooks where? And they still have difficulty.
No need of edgehook parts to make a brutal map.
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 3:24 pm
by Fňokurka oo7
Design:
- imo anoying sun
- this "dark" design will make your eyes tired and hurt (especially on small displays)
- hookable, unhookable and hookthrough are having weird contrast together
Suggestion:
- maybe make it more bright?

(or many players will play with entities)
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 3:29 pm
by Ryozuki
This part is repeated like 5 times
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 3:36 pm
by RayB.
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 8:57 pm
by Spyker
Is funny because it is not the same part repeated 5 times.
An idiot can understand the ht are here only for design.
1) you know this hook is useless, so, if you create an entities to fix it you ll be my hero
2) I like it
3)this is called design
4)???
5)well, you can try to hammer here, but it is useless, don't know what you mean? Maybe play map if you can, and you will know the hammer here is useless
6)it is 1st time I use this, b3cause I prefer add an hammer to make part cooler instead just hook out of freeze
7)ahahahahahahahahahahahahahahahahahahahahahahahaha, you serious? You know you don't have to go up? You tested gameplay or just spec map starting from the end? This is one of the most original part in map and u seriously think you have to hammer from down?
8)well second time you have to hammer, the reason is the same of the other point
9)I like it and personally don't want to remove ht that I used for design, maybe part is a bit hard, I ll make it easyer if other people think it is unbalanced but I don't think so, it is at least 4min of tryes, wich is normal at end of a brutal map.
This isn't your map, can you focuss searching bugs and cheats instead of spamming useless pic?
Just if map is bug free or it hasn't many bugs easy to found you don't have to spam everything you don't understand or don't like. It is maybe because I tested once before post it in ddnet forum.
With this incompetent testing system I think as aoe and others I will stop mapping, and maybe playing in ddnet, you can archive map if you don't like it (hi_leute_gll or Knight)
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 9:25 pm
by BamBam
Ryozuki wrote:Spyker wrote:With super probably you bugged switches, it work good, and last part is easy, it is balanced, because the hammer isn't easy.
A lot of people loved bg, and design, so I won't change it.
I put freeze under ht because I like that differences, it make design cooler.
Tell me what I can add in a brutal map if I can't use hookthrough, edges, fly and drag parts? Maybe I can add pvp? Oh no... Wait ddrace is composed by drag parts, edges and hookthrough...
Harcore series, edgehooks where? And they still have difficulty.
No need of edgehook parts to make a brutal map.
Just like in all your maps...
Sarcasm:
OFF
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 9:26 pm
by RayB.
Hahaha thats called critic. Your map isnt creative and just spammed with 3 types of parts :
Edgehooks
Fly
hooktroughdrag
There are parts i personally like like the first three but after them the map is getting bad. You dont have to search for bugs because the map isnt releasable.
How you saw i dont want to show that you have to hammer always your mate. I wanted to show you that you made four times the same construction of a part, its wayne how you have to solve it. Because it sucks to see the same part 4 times(like the design). Its pretty annoying.
I have also one question.
you want to confuse the players with useless HT ?
1) you can fix it easy you dont need an extra entitie

Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 9:45 pm
by Spyker
Well, tell me how to fix it Ahah, I won't change design and parts, as I can see you really not tester so you can't decide wich map are relaseable or not
Re: Lost Land by Spyker (Brutal 3*)
Posted: Tue Nov 24, 2015 10:02 pm
by Spyker
Ryozuki wrote:
Harcore series, edgehooks where? And they still have difficulty.
No need of edgehook parts to make a brutal map.
Ahahahahahaha you so funny, didn't read this before.
Well when one of your map ger released you can give to me intelligent suggestion instead to say: Change your mapping style and return to oldschool maps!
My maps are not supposed to be faily as fuck, we are mapping to let player have fun, I don't care about difficulty or I just create a map with edge kills, ye no edges and still difficult, but I don't think it will be released.
Re: Lost Land by Spyker (Brutal 3*)
Posted: Wed Nov 25, 2015 6:09 pm
by RayB.
Spyker wrote:Well, tell me how to fix it Ahah, I won't change design and parts, as I can see you really not tester so you can't decide wich map are relaseable or not
I decided to dont test this map for bugs because it isnt releasable. You just have to make this one unhookabletile to a hooktroughtile or you delete the ht tile in the last ht tile....