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Re: Proper DDRace HUD

Posted: Wed Dec 02, 2015 1:38 pm
by Soreu
Well, we still have frozen skin for eventual new freeze :P
HMH wrote:In future versions of ddnet the client will finally know wether you are frozen/deepfrozen and how long you need to wait to melt.
We already know it since it's just counting appearing stars - deep is bigger problem since there's no melting-delay thing, so here just the not-yet-used in game.png red stars could be used as someone mentioned either in this topic and in older ones.

Re: Proper DDRace HUD

Posted: Wed Dec 02, 2015 3:36 pm
by Frrrrr :3
Ryozuki wrote:I think, that for ddrace you don't need a speedometer.

Also dtrong weak radar, dunno whats your idea, could you specify a bit?
If u like slowmo ddrace, then yes, u dont need this thing.

Maybe u dont know about strong/weak differentiation. Idk.

hi_leute_gll wrote:Also the strong/weak-topic is rather a thing for experienced players (Brutal maps, speedrunning, ...). And these people should have enough of that experience to detect strong/weak theirself.
Yes, but when u play big hard maps with tons of ppl - better if u have it.

[mod=hi_leute_gll]Merged doublepost.[/mod]

Re: Proper DDRace HUD

Posted: Wed Dec 02, 2015 3:56 pm
by HMH
@Frrrrr :3: sometimes it is not copletely clear what you want for the hud, maybe you could create some kind of graphical mockup so it is easier to discuss. Or just precisely describe how the hud you imagine looks like.

Re: Proper DDRace HUD

Posted: Wed Dec 02, 2015 5:21 pm
by Ryozuki
Frrrrr :3 wrote:
Ryozuki wrote:I think, that for ddrace you don't need a speedometer.

Also dtrong weak radar, dunno whats your idea, could you specify a bit?
If u like slowmo ddrace, then yes, u dont need this thing.

Maybe u dont know about strong/weak differentiation. Idk.

hi_leute_gll wrote:Also the strong/weak-topic is rather a thing for experienced players (Brutal maps, speedrunning, ...). And these people should have enough of that experience to detect strong/weak theirself.
Yes, but when u play big hard maps with tons of ppl - better if u have it.
You don't need a speedoneter to do speedruns. Just uselese.
I know whats strong\weak, but i cant undertand what type of "radar" you want.
And its rather useles as you can hook someone and see if you have weak

Re: Proper DDRace HUD

Posted: Thu Dec 03, 2015 1:01 pm
by Seba0006
What happend with the freeze of switch?

Re: Proper DDRace HUD

Posted: Thu Dec 03, 2015 2:03 pm
by Deeper
Hmm maybe add FPS here?
Снимок.PNG
Снимок.PNG (158.11 KiB) Viewed 4885 times

Re: Proper DDRace HUD

Posted: Thu Dec 03, 2015 2:12 pm
by kamillentee
sv_showfps 1 ?

Re: Proper DDRace HUD

Posted: Thu Dec 03, 2015 2:23 pm
by Deeper
kamillentee wrote:sv_showfps 1 ?
lol. thank :P

Re: Proper DDRace HUD

Posted: Sat Dec 05, 2015 9:13 am
by Ryozuki
BTW it's

cl_showfps 1

Re: Proper DDRace HUD

Posted: Sun Dec 06, 2015 6:11 pm
by BamBam
cl_ = Client setting

sv_ = Server setting