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Re: Tech (Moderate dummy)

Posted: Sun Jan 31, 2016 10:48 pm
by Seba0006
Bugs fixed , Thanks for testing Warthopeth
Tech.map
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Re: Tech (Moderate dummy)

Posted: Sat Feb 06, 2016 12:08 am
by Wartopeth
your welcome but:
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Re: Tech (Moderate dummy)

Posted: Sat Feb 06, 2016 2:57 am
by Seba0006
Thanks again :D
Tech.map
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Re: Tech (Dummy moderate)

Posted: Fri Feb 12, 2016 8:51 pm
by RayB.
Graphicbug in teleporter under cp3.

Re: Tech

Posted: Sun Mar 13, 2016 4:55 am
by Seba0006
Fixed.

Sorry i forget the map
Tech.map
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Re: Tech

Posted: Fri Apr 22, 2016 4:56 pm
by Ryozuki
Moved to archive because Seba0006 is not playing more (it doesn't means it's declined).

[mod=Soreu]Moved to "Waiting for mapper" then[/mod]

Re: Tech

Posted: Sun Apr 24, 2016 4:56 am
by Seba0006
Hi! , Antro still playing , he still waiting more opinions

Re: Tech by Seba0006 & Antro

Posted: Mon Aug 15, 2016 5:57 am
by aaa
tested with jao and Welf
10.0 update added some random entities and hookthrough in this map, you should check it and fix them (it's not many, some random hookables at spawn, at tele 15 part and random hookthrough before tele 1)
game layer should be above front
turning hd off makes it unplayable, you might want to fix that
we think teleport design should be improved, it looks too flashy/weird to us. plus it's really random, sometimes its corners/triangles, sometimes not, sometimes weird tiles.. try making it more consistent
also hookthrough should be a bit more transparent

and this looks quite ugly, use big blocks instead? (see below)
screenshot_2016-08-15_05-56-33.png
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Re: Tech by Seba0006 & Antro

Posted: Sun Aug 28, 2016 12:33 am
by never T'nP
Hey
I tested the map.
Not that bad map. dummy 3* i think.

Suggestions;
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screenshot_2016-08-28_00-29-35.png
screenshot_2016-08-28_00-29-35.png (392.64 KiB) Viewed 3803 times
PS.: Maybe u can change the tele color cuz its looks ugly. (doesnt fit to the map)

Re: Tech by Seba0006 & Antro

Posted: Fri Sep 02, 2016 9:26 pm
by BamBam
The first 2 aren't bugs at all.