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Re: Hydra (Novice)
Posted: Mon Jan 25, 2016 1:39 am
by sorgaxD
Then it could be moderate
Re: Hydra (Novice)
Posted: Mon Jan 25, 2016 2:02 am
by [A] Awesome
Of course if you want it on mod you dont need to make the parts easier but the other parts a bit harder

Re: Hydra (Novice)
Posted: Mon Jan 25, 2016 7:57 am
by sorgaxD
Updated version
Re: Hydra (Novice)
Posted: Sun Feb 28, 2016 7:32 pm
by sorgaxD
Can someone reply this? or that was all?

Re: Hydra (Novice)
Posted: Mon Feb 29, 2016 6:46 pm
by Seba0006
Be patient , many maps are in map testing section for months , my map its in this section from 2015
Re: Hydra
Posted: Thu Apr 28, 2016 2:10 am
by sorgaxD
ya po loco alguien va a responer?? por ultimo digan que no es aceptado el mapa pero contesten!!!!
Re: Hydra
Posted: Thu Apr 28, 2016 7:17 pm
by Soreu
- Font is bugged, especially letter "F"
- Nothing is HD (marked as detail-layer)
- Since tele to "Info room" is in left top corner of spawn, rather nobody will notice it and just go right to start line...
- Unhookable, hookable, and hookthrough are all looking similiar, in some cases it's hard to guess which is which
- Gears are too big and so blurred, which also doesn't look good
- CTO11 - Annoying if someone fails it more than 2 times
- CTO12 - Nearly impossible with weak hook...
Generally, all the common stuff for first map - annoying, "not-best" flow, kinda unbalanced, rather nothing fresh (parts), design to improve
Re: Hydra
Posted: Fri Apr 29, 2016 3:58 am
by sorgaxD
oh thanks!!! finally a reply

, now you can throw this map into the trash
