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Re: Hydra (Novice)

Posted: Mon Jan 25, 2016 1:39 am
by sorgaxD
Then it could be moderate

Re: Hydra (Novice)

Posted: Mon Jan 25, 2016 2:02 am
by [A] Awesome
Of course if you want it on mod you dont need to make the parts easier but the other parts a bit harder :)

Re: Hydra (Novice)

Posted: Mon Jan 25, 2016 7:57 am
by sorgaxD
Updated version

Re: Hydra (Novice)

Posted: Sun Feb 28, 2016 7:32 pm
by sorgaxD
Can someone reply this? or that was all? :x

Re: Hydra (Novice)

Posted: Mon Feb 29, 2016 6:46 pm
by Seba0006
Be patient , many maps are in map testing section for months , my map its in this section from 2015

Re: Hydra

Posted: Thu Apr 28, 2016 2:10 am
by sorgaxD
ya po loco alguien va a responer?? por ultimo digan que no es aceptado el mapa pero contesten!!!!

Re: Hydra

Posted: Thu Apr 28, 2016 7:17 pm
by Soreu
  1. Font is bugged, especially letter "F"
  2. Nothing is HD (marked as detail-layer)
  3. Since tele to "Info room" is in left top corner of spawn, rather nobody will notice it and just go right to start line...
  4. Unhookable, hookable, and hookthrough are all looking similiar, in some cases it's hard to guess which is which
  5. Gears are too big and so blurred, which also doesn't look good
  6. CTO11 - Annoying if someone fails it more than 2 times
  7. CTO12 - Nearly impossible with weak hook...
Generally, all the common stuff for first map - annoying, "not-best" flow, kinda unbalanced, rather nothing fresh (parts), design to improve

Re: Hydra

Posted: Fri Apr 29, 2016 3:58 am
by sorgaxD
oh thanks!!! finally a reply :D, now you can throw this map into the trash ;)