Page 2 of 4

Re: DuNoMa (Dummy moderate)

Posted: Sun Feb 07, 2016 3:49 am
by Soreu
But looks better for players using entities, it shouldn't be much of a problem to care for both types of players

Re: DuNoMa (Dummy moderate)

Posted: Sun Feb 07, 2016 6:35 pm
by Wartopeth
Done...
edit*: IDK why but when i updated TW from 9.02 to 9.1 version, the server settings were deleted... but whatever, i fixed it.

Re: DuNoMa (Dummy moderate)

Posted: Sat Feb 27, 2016 2:35 am
by Pepe
I tested the map twice, didn't find bugs, just a suggestion

Re: DuNoMa (Dummy moderate)

Posted: Sat Feb 27, 2016 2:34 pm
by Wartopeth
Thanks for testing again but the dragging laser has medium streng and I like how it looks ^^ (green is boring XD)

Ps: I couldn't find any bug too, so... I think is ready.

Re: DuNoMa

Posted: Tue Apr 05, 2016 2:46 am
by gdin
This map appears to be ready. Maybe a tester should take one last look at it before adding it to releasable maps?

Re: DuNoMa

Posted: Tue Apr 05, 2016 3:33 am
by Wartopeth
TY Dinner but... two weeks ago I finished a new version with a few changes, most of them in gameplay with "harder" parts.
I tested it a lot so I think is bug free...

Re: DuNoMa

Posted: Fri Apr 29, 2016 1:12 am
by Wartopeth
New design (blocks) and a few changes in gameplay...
I hope its ready.

Re: DuNoMa

Posted: Mon Jun 13, 2016 1:50 am
by Wartopeth
Updated version (IMO dummy 2-3).
Harder (more interesting) parts and redesign in some parts, replaced hookthrough tiles and added unlock team.
Test it if you have time!

Re: DuNoMa

Posted: Sun Oct 23, 2016 3:35 am
by Wartopeth
Update

Re: DuNoMa

Posted: Sun Nov 20, 2016 12:40 pm
by Ñı©Ø
I tested it: 3* not because of the parts but because of failing... The map itself is good, there are some bugs, most of the screens tho are suggestions!
SpoilerShow
screenshot_2016-11-20_11-57-32.png
screenshot_2016-11-20_11-57-32.png (257.8 KiB) Viewed 3177 times
screenshot_2016-11-20_11-58-47.png
screenshot_2016-11-20_11-58-47.png (520.33 KiB) Viewed 3177 times
screenshot_2016-11-20_12-07-48.png
screenshot_2016-11-20_12-07-48.png (600.92 KiB) Viewed 3177 times
screenshot_2016-11-20_12-11-39.png
screenshot_2016-11-20_12-11-39.png (505.54 KiB) Viewed 3177 times
screenshot_2016-11-20_12-13-57.png
screenshot_2016-11-20_12-13-57.png (459.95 KiB) Viewed 3177 times
screenshot_2016-11-20_12-15-43.png
screenshot_2016-11-20_12-15-43.png (618.47 KiB) Viewed 3177 times
screenshot_2016-11-20_12-20-04.png
screenshot_2016-11-20_12-20-04.png (508.26 KiB) Viewed 3177 times
In the screen that says "the tele thing is weird" maybe I didn't explained myself too well... it is because when you go in tele 24 sometimes you end up nearby it and sometimes you end up far and it looks weird for the info room... just that