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Re: DuNoMa (Dummy moderate)
Posted: Sun Feb 07, 2016 3:49 am
by Soreu
But looks better for players using entities, it shouldn't be much of a problem to care for both types of players
Re: DuNoMa (Dummy moderate)
Posted: Sun Feb 07, 2016 6:35 pm
by Wartopeth
Done...
edit*: IDK why but when i updated TW from 9.02 to 9.1 version, the server settings were deleted... but whatever, i fixed it.
Re: DuNoMa (Dummy moderate)
Posted: Sat Feb 27, 2016 2:35 am
by Pepe
I tested the map twice, didn't find bugs, just a suggestion
Re: DuNoMa (Dummy moderate)
Posted: Sat Feb 27, 2016 2:34 pm
by Wartopeth
Thanks for testing again but the dragging laser has medium streng and I like how it looks ^^ (green is boring XD)
Ps: I couldn't find any bug too, so... I think is ready.
Re: DuNoMa
Posted: Tue Apr 05, 2016 2:46 am
by gdin
This map appears to be ready. Maybe a tester should take one last look at it before adding it to releasable maps?
Re: DuNoMa
Posted: Tue Apr 05, 2016 3:33 am
by Wartopeth
TY Dinner but... two weeks ago I finished a new version with a few changes, most of them in gameplay with "harder" parts.
I tested it a lot so I think is bug free...
Re: DuNoMa
Posted: Fri Apr 29, 2016 1:12 am
by Wartopeth
New design (blocks) and a few changes in gameplay...
I hope its ready.
Re: DuNoMa
Posted: Mon Jun 13, 2016 1:50 am
by Wartopeth
Updated version (IMO dummy 2-3).
Harder (more interesting) parts and redesign in some parts, replaced hookthrough tiles and added unlock team.
Test it if you have time!
Re: DuNoMa
Posted: Sun Oct 23, 2016 3:35 am
by Wartopeth
Update
Re: DuNoMa
Posted: Sun Nov 20, 2016 12:40 pm
by Ñı©Ø