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Re: Zaiross-Gores
Posted: Sun Mar 13, 2016 2:06 pm
by Zaiross
I just wasnt in mapping mood, sorry.
Re: Zaiross-Gores
Posted: Wed Mar 23, 2016 1:07 am
by Wartopeth
Re: Zaiross-Gores
Posted: Fri Apr 01, 2016 2:48 pm
by Zaiross
ty
Re: Zaiross-Gores
Posted: Fri May 27, 2016 4:24 pm
by Deeper
Re: Zaiross-Gores
Posted: Fri May 27, 2016 6:48 pm
by Zaiross
ty Deeper, how does sv_pausable works ?
Re: Zaiross-Gores
Posted: Fri May 27, 2016 6:58 pm
by Soreu
sv_pauseable 1 to enable /spec command
Re: Zaiross-Gores
Posted: Fri May 27, 2016 7:38 pm
by Deeper
Zaiross wrote:ty Deeper, how does sv_pausable works ?
You upload the wrong version

Re: Zaiross-Gores
Posted: Sun May 29, 2016 12:31 pm
by Zaiross
Sorry

Re: Zaiross-Gores
Posted: Sun May 29, 2016 1:24 pm
by Index
This map is actually really good, i like it <3
You should deactivate 'Synchronized' in the envelope bar, so the colors don't swap completely when you touch the start line :p
And maybe you want to add shields at the start line, but that's not really necessary. Also I don't really get the hole in the start area, with all these tune zones its possible to reach the other side of freeze, isnt it? xd
Beside that the map should be releaseable, moderate 1-2* seems fine :)
But i don't want to be the final tester .__.
Re: Zaiross-Gores
Posted: Sun May 29, 2016 1:43 pm
by Deeper
mb, you can put time checkpoints for speedrunners ?