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Re: Zaiross-Gores

Posted: Sun Mar 13, 2016 2:06 pm
by Zaiross
I just wasnt in mapping mood, sorry.

Re: Zaiross-Gores

Posted: Wed Mar 23, 2016 1:07 am
by Wartopeth
Tested again. Some bugs and one suggestion:
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Re: Zaiross-Gores

Posted: Fri Apr 01, 2016 2:48 pm
by Zaiross
ty

Re: Zaiross-Gores

Posted: Fri May 27, 2016 4:24 pm
by Deeper
its mod 1* , nice map, if you fixed this bugs then map is ready:
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pls remove tune from blocks
pls remove tune from blocks
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Re: Zaiross-Gores

Posted: Fri May 27, 2016 6:48 pm
by Zaiross
ty Deeper, how does sv_pausable works ?

Re: Zaiross-Gores

Posted: Fri May 27, 2016 6:58 pm
by Soreu
sv_pauseable 1 to enable /spec command

Re: Zaiross-Gores

Posted: Fri May 27, 2016 7:38 pm
by Deeper
Zaiross wrote:ty Deeper, how does sv_pausable works ?
You upload the wrong version :D

Re: Zaiross-Gores

Posted: Sun May 29, 2016 12:31 pm
by Zaiross
Sorry ;)

Re: Zaiross-Gores

Posted: Sun May 29, 2016 1:24 pm
by Index
This map is actually really good, i like it <3
You should deactivate 'Synchronized' in the envelope bar, so the colors don't swap completely when you touch the start line :p
And maybe you want to add shields at the start line, but that's not really necessary. Also I don't really get the hole in the start area, with all these tune zones its possible to reach the other side of freeze, isnt it? xd

Beside that the map should be releaseable, moderate 1-2* seems fine :)
But i don't want to be the final tester .__.

Re: Zaiross-Gores

Posted: Sun May 29, 2016 1:43 pm
by Deeper
mb, you can put time checkpoints for speedrunners ?