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Re: Intermediate by Themix (Gores)
Posted: Mon Feb 15, 2016 10:11 pm
by Themix
BannZay wrote:this flying deep balls. Very annoing.
For you annoying, for me funny and cool :p
1. Who would block at the last part?; "people" problem.
2. Planned.
3. Shortened upper wall.
4. Changed somehow (y).
Re: Intermediate by Themix (Gores)
Posted: Mon Feb 15, 2016 10:56 pm
by Men of Steel
BannZay wrote:Men of Steel wrote: every part is doable
Why the people posting such things? :O
A gameplay test covers different aspects like:
-Parts are working
-fun aspect
-creativity
-level of difficult
-team aspect
And I did a gameplay test and this is what a gameplaytest includes right?
Re: Intermediate by Themix (Gores)
Posted: Mon Feb 15, 2016 11:08 pm
by RayB.
offtopic
BannZay likes it to combain testing post + useless post.

Themix so many trolls will block other people in this map or let them alone because all is so tiny and the parts contains mostly freezebar after freezebar.
When your mention is to make this map playable in t0 start to map savepoints with more place and try to make some parts easier because you can't help in the most.
Re: Intermediate by Themix (Gores)
Posted: Mon Feb 15, 2016 11:31 pm
by BannZay
Themix wrote:
1. Who would block at the last part?; "people" problem.
"people problem"? Whaa? Anyways, Its not that critical, so I cant push you to improve ur own map. So ofc you can leave it...
Men of Steel wrote: right?
I`m just trying to say thats such information are kinda useless. like "Map is runnable" or "Finish is reachable", "Map contain entities, and design stuff", etc. Its just supposed to be. Its not brutal 5*+, where some people doubt about possibility some parts. Thats all what I wanna to say.
Yes RayB, thx for compliment. My messages contain testing results, not only useless content. No offense =)
Looks like ready map. About perfection (next bugs are very hard to see in normal mode, but its still
tiny bugs ):

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Re: Intermediate by Themix (Gores)
Posted: Tue Feb 16, 2016 11:52 am
by Themix
Thanks, fixed freezes behind walls and added some "savepoints"
Re: Intermediate by Themix (Gores)
Posted: Mon Feb 22, 2016 7:01 pm
by Teengoten
Heyho,
tested map ingame (Gameplay, Bugs, Cheats)
Brutal 3*?? Not sure, cause it's not this long, but hard, and only 2-3 really hard faily parts, but other tees can probably safe.
I liked the map, it was fun to play and I didn't see some things in any other Goresmap.
Bugs, Improvements, Cheats:

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There are more parts where you just can go wall, hammerfly or hammerhit, so to prevent this you could search them and for example turn off hammer, or u let it as it is.

Re: Intermediate by Themix (Gores)
Posted: Mon Feb 22, 2016 7:33 pm
by RayB.
The most parts you marked as cutable should be like this

Re: Intermediate by Themix (Gores)
Posted: Mon Feb 22, 2016 8:20 pm
by Teengoten
Nevertheless, there are some, who even shouldn't.
Offtopic for Themix:
Please map Injection 3. o:

Re: Intermediate by Themix (Gores)
Posted: Wed Feb 24, 2016 3:11 pm
by Themix
All cuts are planned, I know what i'm mapping.
3rd ss nice idea but not too hard? xd
ready
Re: Intermediate by Themix (Gores)
Posted: Wed Feb 24, 2016 5:00 pm
by Frr
Im not very familiar with gores, but it seems like solo map? Isn't it?
I like design. That's all i can say after test with "super".
It's somewhere between ddrace modern style mapping and gores. Not very tight.
It will be fun to play this map with some gores pros. I think it would be real enjoyable.
All cuts are planned, I know what i'm mapping.
I was wondering, for what reason?
