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Re: "The Shire" by hannibal

Posted: Sun Aug 17, 2014 8:15 pm
by Lady Saavik
haha but I tried many times! and couldn't do it :(
map name looks good now!
I still like the background ^^

oh man I just saw more cheats when I was taking screenshots, I hope I didn't forget anything :o
it's rly so much :( but I didn't check if all those are big cheats or even worse and longer than normal way

Re: "The Shire" by hannibal

Posted: Sun Aug 17, 2014 8:37 pm
by Lady Saavik
aaand I took a look in editor

Remove 'entities' in Images - you didn't use it
Embed 'grass_main_0.7' - only ppl with ddnet client will see it if you don't do it

Group #2 is empty - you don't need

I'm thinking if you need extra layer for deepfreeze - you can mark it with freeze and tele-freeze! Less layers is always better :) faster saving, downloading, loading and it's just clean :(
you could also mark the speedups with white arrows (not yellow) with layer with 'walljump' layer. I think you know it, but I don't force you!. Don't understand it like that please :O

Re: "The Shire" by hannibal

Posted: Mon Aug 18, 2014 12:00 am
by hannibal
Uff, Lady Saavik, I have to say, your cheat-finding skills are impressive! Lots of these cheats slow you down though, but still, they are cheats. I fixed them all.

The last rocket part is now hard again. The "one-grenade-in-air-and-one-on-floor-and-then-one-to-jump"-method is working for me ... ;( I'd really like a challenging finish jump. I hope I can make you change your mind.

Screen 14: Moved tele down, cheat not possible anymore.

Screen 13: Shields added, you lose grenade now if you go back.

Screen 12: Done. Though I must admit that these hook-through entities still cause me trouble sometimes. I am not 100% sure how to properly use them, and when I open maps by other mappers, I realize that they all did it a bit different - so I just made sure it works. But I removed the ones you marked.

Screen 11: Done.

Screen 10: Added un-jetpack to "to"-tele.

Screen 9: Fixed.

Screen 8: Added a new part and teles, I'm pretty sure it's not cheatable anymore. Please correct me if I'm wrong.

Screen 7: Added tele.

Screen 6: Fixed.

Screen 5: Fixed.

Screen 4: Added shield to back-tele.

Screen 3: Fixed.

Screen 2: Added a new part. Again, I think it's not cheatable anymore. ;p

Screen 1: Added more freeze & tele freeze. Not cheatable anymore.

Screen 19: Fixed.

Screen 18: I think it's fixed.

Screen 17: Switched them, and it didn't really work anymore. So I changed it back.. Unsure about this. It looks wrong, but this way it works. :/

Screen 16: Removed left freeze-tunnel. Both go through the same hole now.

Screen 15: Thank you :)

2nd post: Entities in images removed. grass_main_07 embedded. Group 2 deleted. Needless layers removed. Design mistakes fixed.

I want to point out how much I appreciate the work you put into these screenshots, they massively help me to understand what you meant.

Re: "The Shire" by hannibal

Posted: Mon Aug 18, 2014 12:23 am
by Lady Saavik
thanks and I don't mean you are a bad mapper orso, you just won The Most Cheatable Map contest ^^
it's good work, good ideas, good design, but cheats :D don't worry
Sure we will release your first map.
And I will try rocket part again!
Aaaand I understand your struggles with hookthrough.

Re: "The Shire" by hannibal

Posted: Mon Aug 18, 2014 1:21 am
by Lady Saavik
Good fixes. But there are few more small graphical bugs.
Screen 8: Added a new part and teles, I'm pretty sure it's not cheatable anymore. Please correct me if I'm wrong.
Sorry, bad news, haha!

But first, let me tell you few things about hookthrough (I hope I'm right about it). Ofc you don't have to check all hookthroughs on your map and fix it. I just want you to understand how it works.
A.png
A.png (17.85 KiB) Viewed 2847 times
B.png
B.png (16.3 KiB) Viewed 2847 times
You can understand it like this:
C.png
C.png (34.96 KiB) Viewed 2847 times
D.png
D.png (39.56 KiB) Viewed 2847 times
E.png
E.png (47.93 KiB) Viewed 2847 times
Or like that:
F.png
F.png (55.29 KiB) Viewed 2847 times
G.png
G.png (56.63 KiB) Viewed 2847 times

Re: "The Shire" by hannibal

Posted: Mon Aug 18, 2014 1:41 pm
by hannibal
Thanks! It's awesome that you'll release my map :) And thanks for the explanation with the hook through tiles, I get it now, I'll make sure to return the favor with perfectly clean built hookthrough parts in my next maps.

Fixed graphical mistakes and added a shield to the to-tele, now you can't leave this bloody part with laser. :p

Re: "The Shire" by hannibal

Posted: Mon Aug 18, 2014 11:00 pm
by Lady Saavik
ok dude, last fixes and release, I promise.
I played it again with other tester. It must be perfect now, sorry about much work for you and that not every bug is so important (nobody notices graphical bugs) ^^
and I made the rocket part! But then we tried hammerfly and it also worked :P

Re: "The Shire" by hannibal

Posted: Tue Aug 19, 2014 12:12 am
by hannibal
All done. :) I changed everything you said, picture 3 is only a very small change though: I removed one hookthrough. But I guess it makes it harder to catch him from there.

Re: "The Shire" by hannibal

Posted: Tue Aug 19, 2014 12:44 am
by deen
Released on Moderate.