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Re: Raise of the Dawn (Moderate)
Posted: Wed Feb 24, 2016 3:32 am
by Pepe
Oh yea, sorry about that, I was playing without graphics, I changed before testing and I forgot
Re: Raise of the Dawn (Moderate)
Posted: Fri Feb 26, 2016 6:35 pm
by StorмPʜöɴix
Just a few small changes.
Re: Raise of the Dawn
Posted: Fri Mar 11, 2016 7:09 pm
by Fňokurka oo7
Re: Raise of the Dawn
Posted: Fri Mar 11, 2016 7:50 pm
by RayB.
Delete the unused freeze tileset and the generic_deathtiles tileset. The moon shouldn't be embedded and set the lights to high-detail.
Suggestion : Make the startline not so big. It doesn't fit.
Re: Raise of the Dawn
Posted: Sun Mar 13, 2016 2:49 pm
by StorмPʜöɴix
Re: Raise of the Dawn
Posted: Mon Apr 04, 2016 7:27 pm
by Fňokurka oo7
Nobody really tested it besides me, and I was suppossed to test it again, but I broke my notebook. Would be good if somebody relyable could check it to get it released.
Mappers are avaible often and all gameplay errors (including bugs) should be fixed.
(I havent checked editor, tho)
Re: Raise of the Dawn
Posted: Mon May 09, 2016 8:33 pm
by pixel
I tested the map today and I think it is a nice map. I found some bugs again, he/she fixed them. I like it when you need brain sometimes

The parts are not too hard. I like it it and would say it shall be released (if all bugs are fixed). Turn the balken_main to NOT HD i didn't saw them ._. Because with all HD stuff my pc is laggi.
Re: Raise of the Dawn
Posted: Thu May 12, 2016 6:57 pm
by StorмPʜöɴix
Thanks for testing it with me, here is the fixed version.
Re: Raise of the Dawn
Posted: Sun May 29, 2016 10:44 pm
by VipeR
Re: Raise of the Dawn
Posted: Wed Jun 01, 2016 7:19 pm
by StorмPʜöɴix
Thanks Viper for testing,
Fixed all things, changed that old hookthrough to the new one, still tho i wouldnt mark screen 2 and 4 as bugs since they dont effect anything.