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Re: 4q (Brutal 5*)

Posted: Tue Mar 01, 2016 1:56 pm
by Åmol
Now, I made some parts wayyyyy easier to save ppl on.

Re: 4q (Brutal 5*)

Posted: Tue Mar 01, 2016 6:09 pm
by Forris
Me and Aoe didnt play Genericore 6, because we didnt understand some parts...
Its just boring to figure out tricks everytime

Re: 4q (Brutal 5*)

Posted: Tue Mar 01, 2016 6:35 pm
by Silex
It's boring to figure out new tricks? Lol .. ok not imo

Re: 4q (Brutal 5*)

Posted: Tue Mar 01, 2016 7:47 pm
by Åmol
That'ssss... Really not what I expected :?

Re: 4q

Posted: Sat Apr 09, 2016 12:35 pm
by Åmol
About the beginning: It's a really easy filter so it doesn't matter if you die @1st part a few times imo.
The rest of the map can be quite faily if you don't stop & take a good look of the map what's about to occur next.
Just take it easy & it'll be fine.

Re: 4q

Posted: Sun May 01, 2016 2:43 pm
by Åmol
After further testing... ;)
thanks to Ray.B <3
I've break;n' the map down in a way that It's easier to save on a few locations on the map.

Re: 4q

Posted: Sun May 01, 2016 2:57 pm
by RayB.
Imo the map is now better.
Still a hardcore map with some complex parts but funny to play when you want to beat the hardest maps.
The map can get released soon when somebody else share this opinion.

Re: 4q

Posted: Tue May 03, 2016 4:07 pm
by Oblique.
I couldn't do much of a gameplay test, but I found no real bugs in the map.
Except maybe this:
Might be a good place to use round corners
Might be a good place to use round corners
screenshot_2016-05-02_19-06-34.png (316.53 KiB) Viewed 3942 times

Re: 4q

Posted: Tue May 03, 2016 6:13 pm
by Åmol
Oblique. wrote:I couldn't do much of a gameplay test, but I found no real bugs in the map.
Except maybe this:
screenshot_2016-05-02_19-06-34.png
I'd like to keep that as it is :)

Re: 4q

Posted: Mon Jun 20, 2016 8:28 pm
by clefairy'
The map is really good, the design is ok and the gameplay is very very very hard, all parts are good and creative and need a big reflection.