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Re: Respawn Delay

Posted: Fri Mar 04, 2016 10:18 pm
by hi_leute_gll
HMH wrote: However, do you guys consider the problem as solved if the player who killed gets strong always ?
For me it wouldn't be fully solved, but definitely a step in the right direction.

Re: Respawn Delay

Posted: Fri Mar 04, 2016 11:10 pm
by HMH
Okay, it's on official servers now.
@hi_leute_gll: Do you have a nice proposal for a full solution ?

Re: Respawn Delay

Posted: Sat Mar 05, 2016 12:34 am
by hi_leute_gll
Ty. For me personally the best would be to replace the delay client-sided. So i could use it like it was before.
But it doesn't seem like many care about that.