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Re: Emerald
Posted: Wed Jun 08, 2016 1:39 pm
by Pepe
By the way, that's my fps when I play this map. I really don't know why cause I usually play with 150 or more :/
Re: Emerald
Posted: Fri Jun 10, 2016 4:48 am
by BamBam
Pretty nice map, played it through with dummy. Not soo special, but there are some nice parts. Design is unique too.
Found 2 bugs but not on the pc I took the screens on.
Re: Emerald
Posted: Sat Jun 11, 2016 4:43 pm
by Welf
Re: Emerald
Posted: Thu Jul 21, 2016 4:44 pm
by aaa
agree with viper, some nice ideas; a bit unbalanced on some parts but I guess it's fine.. I'd say mod 4*

- add another row of solo off, if you're unlucky you can ninja through and get stuck in solo part
- unsolo.jpg (239.29 KiB) Viewed 3963 times
Re: Emerald
Posted: Tue Aug 16, 2016 3:16 am
by LuxUnited
Updated map: 16.08.2016
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Thx for testing and everything was fixed.
Welf: I set [Background] [Logo] detail too "yes" if you meant that with "both layers HD"
[Sry for the delay, this is my first forum EVER and i didnt notice that there is a second page

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Re: Emerald
Posted: Wed Aug 17, 2016 8:06 am
by LuxUnited
Updated Map: 17.08.2016
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Changed the alpha of the background.
Re: Emerald
Posted: Mon Aug 22, 2016 7:39 am
by jao
i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
Re: Emerald
Posted: Mon Aug 22, 2016 5:30 pm
by LuxUnited
jao wrote:i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
Do you mean i have to make the bg brighter so it wont get mixed up with the unhook tiles?
Re: Emerald
Posted: Sat Nov 12, 2016 4:52 pm
by Welf
Re: Emerald
Posted: Fri Nov 25, 2016 8:21 pm
by LuxUnited
I hope i understood everything correctly.
OUTDATED
