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Re: Emerald

Posted: Wed Jun 08, 2016 1:39 pm
by Pepe
By the way, that's my fps when I play this map. I really don't know why cause I usually play with 150 or more :/

Re: Emerald

Posted: Fri Jun 10, 2016 4:48 am
by BamBam
Pretty nice map, played it through with dummy. Not soo special, but there are some nice parts. Design is unique too.
Found 2 bugs but not on the pc I took the screens on.

Re: Emerald

Posted: Sat Jun 11, 2016 4:43 pm
by Welf
I liked it, maybe moderate 4
good testing Viper
SpoilerShow
Can you change something here?<br />1. use a quad as in the background for darkness instead of that many tiles (to reduce map size)<br />2. Slow computers have problems with overlaying images, so can you make the thingy in the background darker so you can put these both layers HD? (would improve performance on slow computers)
Can you change something here?
1. use a quad as in the background for darkness instead of that many tiles (to reduce map size)
2. Slow computers have problems with overlaying images, so can you make the thingy in the background darker so you can put these both layers HD? (would improve performance on slow computers)
screenshot_2016-06-11_16-31-13.png (865.93 KiB) Viewed 4055 times
Can you move this? It felt weird xD
Can you move this? It felt weird xD
screenshot_2016-06-11_16-28-11.png (520.48 KiB) Viewed 4055 times
Jetpack Cheat
Jetpack Cheat
screenshot_2016-06-11_16-25-44.png (1.11 MiB) Viewed 4055 times
You can give your dummy superjump, so this is a little &quot;cheat&quot; (you don't need to change it)
You can give your dummy superjump, so this is a little "cheat" (you don't need to change it)
screenshot_2016-06-11_16-25-30.png (320.75 KiB) Viewed 4055 times
Can you add tele here? (was annoying to go back after a fail)
Can you add tele here? (was annoying to go back after a fail)
screenshot_2016-06-11_16-25-08.png (296.74 KiB) Viewed 4055 times
super jump cheat (thx to RayB)
super jump cheat (thx to RayB)
screenshot_2016-06-11_16-46-57.png (352.56 KiB) Viewed 4055 times
Edit:

Re: Emerald

Posted: Thu Jul 21, 2016 4:44 pm
by aaa
agree with viper, some nice ideas; a bit unbalanced on some parts but I guess it's fine.. I'd say mod 4*
add another row of solo off, if you're unlucky you can ninja through and get stuck in solo part
add another row of solo off, if you're unlucky you can ninja through and get stuck in solo part
unsolo.jpg (239.29 KiB) Viewed 3963 times

Re: Emerald

Posted: Tue Aug 16, 2016 3:16 am
by LuxUnited
Updated map: 16.08.2016
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Thx for testing and everything was fixed.
Welf: I set [Background] [Logo] detail too "yes" if you meant that with "both layers HD"
[Sry for the delay, this is my first forum EVER and i didnt notice that there is a second page :? ]

Re: Emerald

Posted: Wed Aug 17, 2016 8:06 am
by LuxUnited
Updated Map: 17.08.2016
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Changed the alpha of the background.

Re: Emerald

Posted: Mon Aug 22, 2016 7:39 am
by jao
i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.

Re: Emerald

Posted: Mon Aug 22, 2016 5:30 pm
by LuxUnited
jao wrote:i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
Do you mean i have to make the bg brighter so it wont get mixed up with the unhook tiles?

Re: Emerald

Posted: Sat Nov 12, 2016 4:52 pm
by Welf
hi,
suggestions for the stones:
- change para x and para y to like 95-80 (decide what fits best for you)
- make unhook a bit darker, so you have a better contrast

take a look at these screenshots
SpoilerShow
you can put an entities off sign here
you can put an entities off sign here
screenshot_2016-11-12_16-41-05.png (723.39 KiB) Viewed 3643 times
If you put HD off right now, you don't have a background, besides that i suggest to make the stones (in the background) HD instead
If you put HD off right now, you don't have a background, besides that i suggest to make the stones (in the background) HD instead
screenshot_2016-11-12_16-40-44.png (491 KiB) Viewed 3643 times
i suggest you to put the to teleporter there and remove some of these stones/teleporters, so you have more space and a shorter delay after a fail
i suggest you to put the to teleporter there and remove some of these stones/teleporters, so you have more space and a shorter delay after a fail
screenshot_2016-11-12_16-38-31.png (909.33 KiB) Viewed 3643 times
add unsolo so you can go back
add unsolo so you can go back
screenshot_2016-11-12_16-32-59.png (660 KiB) Viewed 3643 times
yellow: i suggest to make the previous part solo, red: maybe remove freeze so you don't fail because you cant hook something after getting unsolo (there might be another tee blocking that hook), just a suggestion
yellow: i suggest to make the previous part solo, red: maybe remove freeze so you don't fail because you cant hook something after getting unsolo (there might be another tee blocking that hook), just a suggestion
screenshot_2016-11-12_16-24-06.png (760.72 KiB) Viewed 3643 times
for me this part looks too easy compared to the others
for me this part looks too easy compared to the others
screenshot_2016-11-12_15-12-25.png (838.77 KiB) Viewed 3643 times
add entities off sign
add entities off sign
screenshot_2016-11-12_15-11-32.png (300.68 KiB) Viewed 3643 times
entities off sign? well you can even remove these arrosws, they don't really help xD
entities off sign? well you can even remove these arrosws, they don't really help xD
screenshot_2016-11-12_15-10-24.png (632.15 KiB) Viewed 3643 times

Re: Emerald

Posted: Fri Nov 25, 2016 8:21 pm
by LuxUnited
I hope i understood everything correctly.
Emerald.map
(856.72 KiB) Downloaded 141 times
OUTDATED :)