Fishbone

Share bugs and (re-rate) suggestions for released maps.
The official bug reporting moved to our discord (https://ddnet.org/discord).
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Fishbone

Post by Index »

The tele44 was a normal teleporter. That means the part was unplayable :o
I tried to prevent the cheat with adding weapon tele there. It just doesn't work for some weird reason when i was testing it.
Or do I have wrong entites, did the postion of the tele tiles changed? lol
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Fishbone

Post by hi_leute_gll »

No, Tele 44 is not a normal teleporter, as mentioned before. The map is finishable.
Dunno, your weapon-tele looks correct, but doesn't work for me, too. : o
.hi._.leute._.gll. | iMTGmember
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Fishbone

Post by Index »

Thanks for clarifying that and sry for the unnecessary fix then .__.
But now I'm totally confused. It certainly was a normal teleporter for me when I tried it on home servers. And I'm sure, that tele40 (the one I used for weapontele) is not used anywhere else on the map. So, why does it not work for any of us :/

Whatever, we just leave all as it is right now and move this thread directly to archives? :o
[mod=Index]23.05.16
Well, there is a finish from like two weeks ago. So, the map seems playable and since I don't know at all why this map behaves soo strange, I'll just bury this thread in archives now .__.
Write here if there are still things to fix lol[/mod]
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