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Re: DarkEagle by =xPeke=
Posted: Sun Sep 18, 2016 4:49 pm
by Ninjed
xPeke are you going to rework part with stoppers?
-move to waiting for mapper respons
Re: DarkEagle by =xPeke=
Posted: Sun Sep 18, 2016 5:03 pm
by RayB.
I see no reason to move this thread o:
Re: DarkEagle by =xPeke=
Posted: Sun Sep 18, 2016 5:25 pm
by Ninjed
Which reason to test map again if feedback ignored and mapper does nothing?
Re: DarkEagle by =xPeke=
Posted: Sat Oct 01, 2016 2:18 pm
by xPeke
I dont ingore u

i was just inactive a long time
But of cause i fix it

Re: DarkEagle by =xPeke=
Posted: Fri Oct 07, 2016 5:25 pm
by RayB.
Pls attach the right map
Re: DarkEagle by =xPeke=
Posted: Sat Oct 22, 2016 12:20 pm
by xPeke
Wupsi ...
Re: DarkEagle by =xPeke=
Posted: Thu Jan 05, 2017 5:44 pm
by Ninjed

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Re: DarkEagle by =xPeke=
Posted: Mon Jan 16, 2017 6:25 pm
by xPeke
Sorry for the late answer.
Made a nice 2nd way.

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Re: DarkEagle by =xPeke=
Posted: Wed Jan 25, 2017 4:14 pm
by Wartopeth
Hi, I tested it.
At least is solo 3, most of parts are cool and interesting, but sometimes the gameplay is very annoying (eg. at the end of the map).
Whatever, the design is really nice. I found some bugs and have a couple of suggestions for you.

- screenshot_2017-01-25_11-51-58.png (244.89 KiB) Viewed 3064 times

- screenshot_2017-01-25_11-46-38.png (235.03 KiB) Viewed 3064 times

- screenshot_2017-01-25_11-46-08.png (297.53 KiB) Viewed 3064 times

- screenshot_2017-01-25_11-41-33.png (317.52 KiB) Viewed 3064 times

- screenshot_2017-01-25_11-22-19.png (369.64 KiB) Viewed 3064 times
Have a nice day!
Re: DarkEagle by =xPeke=
Posted: Fri Jan 27, 2017 3:00 pm
by xPeke
Fixed.
Could it be that u dont understand the part in Screen 4??