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Re: Your current cp indicator feature

Posted: Sun Jun 05, 2016 11:48 pm
by BannZay
Welf wrote: Try to make the map...
Words like those not rly fit in this topic. Folowing your logic DDmax maps should be insta removed and client should initiate blue windows screen when bad mapped map loaded

Also users should train perfect aim instead using showcollision line, choosing better provider to not use antiping, looking for real players instead of playing with dummy, etc, etc, etc. I mean client cant force to play only on accurate maps but can give you some help when this happened. Also if you dont like it you can simply turn it off

Re: Your current cp indicator feature

Posted: Mon Jun 06, 2016 12:02 am
by Welf
Why would my logic remove DDmax maps?
I didn't really talk about old DDmax maps..
I don't see any connection between my post and your answer xD
I talked about a weird mapping style not about hook coll nor dummy maps ...

Re: Your current cp indicator feature

Posted: Mon Jun 06, 2016 12:32 am
by deen
BannZay wrote:Also users should train perfect aim instead using showcollision line
I added collision line only so that you can save others through those stupid holes where it always takes a few minutes to aim perfectly. Not as a motivation for mappers to make parts that require collision line.
BannZay wrote:looking for real players instead of playing with dummy
Yes, dummy was not really meant to be played with, rather to get DDNet maps tested more quickly.
BannZay wrote:I mean client cant force to play only on accurate maps but can give you some help when this happened.
Instead these maps should be fixed before release.
BannZay wrote:Also if you dont like it you can simply turn it off
We should not overcomplicate the client further, it's already much too complicated for new players.