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Re: Golden Core by ~sergss~ and MrJerry

Posted: Mon Jun 06, 2016 7:33 am
by clefairy'
No? I just like it

Re: Golden Core by ~sergss~ and MrJerry

Posted: Thu Aug 11, 2016 5:20 pm
by jao
hey i tested the map, its not that bad.
i like the design colours and some parts are cool.
for the design you should make the generic bg like para 90 and the grass design behind it para 80 for example. it would also look better if you use the doodads correct and not so strange. Also you should make the improve the unhook design, not allways the same block.
The dd parts are ok but most of them are the same with a little difference.
SpoilerShow
this should be tp3 not cp
this should be tp3 not cp
screenshot_2016-08-11_16-44-12.png (354.39 KiB) Viewed 1674 times
intended?
intended?
screenshot_2016-08-11_16-53-56.png (484.57 KiB) Viewed 1680 times
put the orange line above the freeze
put the orange line above the freeze
screenshot_2016-08-11_17-05-06.png (476.75 KiB) Viewed 1680 times
cheat with nade from above
cheat with nade from above
screenshot_2016-08-11_17-10-43.png (535.13 KiB) Viewed 1680 times
cheat if you put the dummy on the laser
cheat if you put the dummy on the laser
screenshot_2016-08-11_17-13-00.png (457.76 KiB) Viewed 1680 times

Re: Golden Core by ~sergss~ and MrJerry

Posted: Thu Aug 11, 2016 8:06 pm
by stompie
Images Spoiler ples >.<

Re: Golden Core by ~sergss~ and MrJerry

Posted: Wed Oct 12, 2016 6:46 pm
by RayB.
The map isn't bad but the difficulty is changing between the parts and they don't fit together. A rework wouldn't help much and would be just wasted time because the map wouldn't get played much anyway because of its mapping style.
Sorry, Rejected.