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Re: Golden Core by ~sergss~ and MrJerry
Posted: Mon Jun 06, 2016 7:33 am
by clefairy'
No? I just like it
Re: Golden Core by ~sergss~ and MrJerry
Posted: Thu Aug 11, 2016 5:20 pm
by jao
hey i tested the map, its not that bad.
i like the design colours and some parts are cool.
for the design you should make the generic bg like para 90 and the grass design behind it para 80 for example. it would also look better if you use the doodads correct and not so strange. Also you should make the improve the unhook design, not allways the same block.
The dd parts are ok but most of them are the same with a little difference.

- this should be tp3 not cp
- screenshot_2016-08-11_16-44-12.png (354.39 KiB) Viewed 1674 times

- intended?
- screenshot_2016-08-11_16-53-56.png (484.57 KiB) Viewed 1680 times

- put the orange line above the freeze
- screenshot_2016-08-11_17-05-06.png (476.75 KiB) Viewed 1680 times

- cheat with nade from above
- screenshot_2016-08-11_17-10-43.png (535.13 KiB) Viewed 1680 times

- cheat if you put the dummy on the laser
- screenshot_2016-08-11_17-13-00.png (457.76 KiB) Viewed 1680 times
Re: Golden Core by ~sergss~ and MrJerry
Posted: Thu Aug 11, 2016 8:06 pm
by stompie
Images Spoiler ples >.<
Re: Golden Core by ~sergss~ and MrJerry
Posted: Wed Oct 12, 2016 6:46 pm
by RayB.
The map isn't bad but the difficulty is changing between the parts and they don't fit together. A rework wouldn't help much and would be just wasted time because the map wouldn't get played much anyway because of its mapping style.
Sorry, Rejected.