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Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Thu Jun 23, 2016 1:22 pm
by ┇»MiM«┇
Ñı©Ø wrote:I mean idk, just that usually in the oldschool map the yellow block means hokkable, the white one means unhookable... the colors are changes so much there in the hookable... I mean why is it purple and black? People that use it must see a basic design there, not a compless one... It's like you import the design of a map into the editor
Do I make any sense now?
[A] Awesome explained it

And the '''purple''' hookable works well with the background imo.
But anyway, if u change hookable to a diffrent color for e.g. green, the background will kinda fuck it up.
cause hookable&unhookable are a bit transparent to make hookthrough look nice and FEEL NICE.
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Fri Jun 24, 2016 2:22 pm
by Lumpy ◐ω◑
┇»MíM«┇ can you tell me how can I "install" your entities? What files should I replace for entities and background?
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Fri Jun 24, 2016 7:45 pm
by ┇»MiM«┇
Lumpy ◐ω◑ wrote:┇»MíM«┇ can you tell me how can I "install" your entities? What files should I replace for entities and background?
Ill edit this post and make a tutorial if You want
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Sat Jun 25, 2016 12:07 am
by Lumpy ◐ω◑
thx, backgroung works fine, but entities won't. In DDNet path in folder editor I got entities_clear folder, not file, this folder contains files:

Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Sat Jun 25, 2016 12:09 am
by Soreu
Replace the ddnet.png file with entities_clear.png from this thread.
He made the entities before files-tree/system changed a bit.
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Sat Jun 25, 2016 1:47 am
by ┇»MiM«┇
Sorry i don't rly like the new ddnet client versions : <
Well, i got the 10x version that my friend is testing soo..
*In the post*
Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Sat Jun 25, 2016 8:58 am
by Lumpy ◐ω◑
Thx, now it works

Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Tue Jul 26, 2016 12:47 pm
by Lumpy ◐ω◑
┇»MíM«┇ why didn't you add "turn entities off" sigh? I failed once because of it

Re: Entities by MiM (DDNet 9.2) [Still in progress]
Posted: Wed Jul 27, 2016 11:14 am
by ┇»MiM«┇
Lumpy ◐ω◑ wrote:┇»MíM«┇ why didn't you add "turn entities off" sigh? I failed once because of it

Will add >.< thanks