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Re: Let's Death!

Posted: Tue Jul 19, 2016 6:00 pm
by never T'nP
Not novaaah fixed... its our map.. i fixed it...
So here is the fix. I fixed VipeR "bugs"! Only i cant do that the tee will be front not the tile. #Imsry!

Re: Let's Death!

Posted: Wed Jul 20, 2016 9:56 pm
by novaaah T'nP
fixed some bug!

Re: Let's Death!

Posted: Wed Jul 20, 2016 10:11 pm
by never T'nP
-With never T'nP (me)*
But if the 3 or 4 kinta fly which we copied we can change that like 2 faily and 2 not faily(with teles) if it's a "big" problem! But pls can any1 test it again? And say it's releaseable or no? Ty

Re: Let's Death!

Posted: Thu Jul 21, 2016 11:02 pm
by BamBam
I tested it. I honestly don't know what to say about this map. Ofc I'm trying not to crush your soul, but if you want the truth:
SpoilerShow
No creativity, no new parts, nothing remotely interesting. Whole map is made up of bad kinta, unfilled space, bugs, and edgehook parts. I hope you can learn to make decent parts and make a map with good flow. Instead of making a half-map and instantly uploading it to the forum, take time to make something good and ask players what they think of it (not just novaah T'nP) This map will not be released, I'm sorry. Archive.

Re: Let's Death!

Posted: Fri Jul 22, 2016 12:22 am
by novaaah T'nP
...

Re: Let's Death!

Posted: Fri Jul 22, 2016 12:25 am
by aaa
wtf it's been 3 days that your map is here, be patient..? some mappers have been waiting much longer, there aren't many testers and they also have other stuff to do than just testing maps...

anyway moving to archive, checked the map earlier today and I have to agree with what BamBam said ;/