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Re: Zoe by jao & NeXus
Posted: Tue Aug 02, 2016 5:39 pm
by jao
tested with Welf and [A] Awesome
-fixed 2 cheats at first deep
-changed switch at tele 19 to timedswitch
it would be nice if everyone that tested the map tels their opinion here so everyone know

Re: Zoe by jao & NeXus
Posted: Tue Aug 02, 2016 6:18 pm
by VipeR
Played with mapper:
I really like the map. Brutal 1*
Re: Zoe by jao & NeXus
Posted: Tue Aug 02, 2016 8:15 pm
by fikmesån
Very nice design ^^
Re: Zoe by jao & NeXus
Posted: Tue Aug 02, 2016 11:58 pm
by jao
tested with RayB.
-fixed 1 entity bug
-changed hf part (now less annoying and more fun)
-changed gores a bit
-made second deep less faily
thanks to everyone for feedback and testing

Re: Zoe by jao & NeXus
Posted: Wed Aug 03, 2016 12:06 am
by NeXusTw
jao wrote:
-changed hf part (now less annoying and more fun)
And more balanced* in relationship to all other parts.
So Jao, Me and and a bunch of testers improved this map a lot and we think this could be the final version of 'Zoe'. Unless anyone finds any other bugs or suggestions to improve this map, we think it is ready to release.
Thanks to all testers and volunteers
Re: Zoe by jao & NeXus
Posted: Wed Aug 03, 2016 2:19 am
by Pepe
For me is ready, didn't find any bugs, fun to play

Brutal 1*
Re: Zoe by jao & NeXus
Posted: Wed Aug 03, 2016 1:58 pm
by aaa
adding to releasable
Re: Zoe by jao & NeXus
Posted: Sun Aug 07, 2016 12:11 am
by jao
after some more testing we found 3 cheats
also made some minor design changes (thx to CrashtimeHD)
there should be no bugs and cheats now
Re: Zoe by jao & NeXus
Posted: Thu Aug 11, 2016 9:37 pm
by RayB.
Sounds like that the map needs another test.
Re: Zoe by jao & NeXus
Posted: Thu Aug 11, 2016 9:47 pm
by Welf
Naah they just found smaller cuts, the map isn't broken or sth xD