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Re: GetSpeed 2

Posted: Sun Sep 04, 2016 7:33 am
by BamBam
Konsti wrote:
BamBam wrote:Awesome map. Played through the whole thing on half-entities, didn't find a single bug. Great gameplay, fun, and just the right size (not super small). Parts are well connected. Only thing I could suggest is that I see a ton of these double rocket-parts. Maybe 1-2 of those could be changed to something more interesting, and It can be released.
Some of this parts u mean can get skipped with some skill, so it a good thing to save time :D I dont want to change it :D

I mean it's repetitive, you should really change some of them, even if they are "skippable".

Re: GetSpeed 2

Posted: Sun Sep 04, 2016 11:05 am
by Konsti
BamBam wrote:
Konsti wrote:
BamBam wrote:Awesome map. Played through the whole thing on half-entities, didn't find a single bug. Great gameplay, fun, and just the right size (not super small). Parts are well connected. Only thing I could suggest is that I see a ton of these double rocket-parts. Maybe 1-2 of those could be changed to something more interesting, and It can be released.
Some of this parts u mean can get skipped with some skill, so it a good thing to save time :D I dont want to change it :D

I mean it's repetitive, you should really change some of them, even if they are "skippable".
I dont now the Reason, the both best Soloplayers means this is perfect and they like it :D

Re: GetSpeed 2

Posted: Sun Sep 04, 2016 11:15 am
by EryX
Konsti wrote:
BamBam wrote:
Konsti wrote:
Some of this parts u mean can get skipped with some skill, so it a good thing to save time :D I dont want to change it :D

I mean it's repetitive, you should really change some of them, even if they are "skippable".
I dont now the Reason, the both best Soloplayers means this is perfect and they like it :D
I can't remember to say something about the map to you Konsti :P

Re: GetSpeed 2

Posted: Sun Sep 04, 2016 4:13 pm
by Konsti
EryX wrote:
Konsti wrote:
BamBam wrote:

I mean it's repetitive, you should really change some of them, even if they are "skippable".
I dont now the Reason, the both best Soloplayers means this is perfect and they like it :D
I can't remember to say something about the map to you Konsti :P
Hahahahaha funny, tell me more Jokes :D

Re: GetSpeed 2

Posted: Fri Sep 09, 2016 4:43 pm
by Konsti
Ok, i look over the map like BamBam said.
I just change one tune_zone, so u dont fall so fast at the end. Map should be finish with this now

Re: GetSpeed 2

Posted: Wed Sep 14, 2016 1:59 pm
by Konsti
I make a full last test with Ninjed and play the whole map after fix all things, now this is the version:

Re: GetSpeed 2

Posted: Wed Sep 14, 2016 2:01 pm
by Ninjed
[release=3; Solo]"GetSpeed2"; Konsti[/release]

Re: GetSpeed 2

Posted: Sat Sep 17, 2016 12:50 pm
by Konsti
rayB. and jao force me to fix 2 Designbugs :cry:

Re: GetSpeed 2

Posted: Sat Oct 22, 2016 12:11 pm
by RayB.
screenshot_2016-10-22_12-11-37.png
screenshot_2016-10-22_12-11-37.png (189.87 KiB) Viewed 3694 times

Re: GetSpeed 2

Posted: Sat Oct 22, 2016 1:15 pm
by Konsti
I did some minor things, for example add some unfreezes for speedrunners, some little designthings (like adding doodads) and so on.
So this in the final version of the Map: