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Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Feb 14, 2017 5:19 pm
by Meliodafu
Why do you call it DeathHook 2 when it ain't like the first one? Just curious.

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Thu Feb 23, 2017 3:25 pm
by xPeke
Meliodafu wrote:Why do you call it DeathHook 2 when it ain't like the first one? Just curious.
I just got out of names. And i liked the first Version so why no Series? ^^

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Thu Feb 23, 2017 6:59 pm
by Konsti
xPeke wrote:
Meliodafu wrote:Why do you call it DeathHook 2 when it ain't like the first one? Just curious.
I just got out of names. And i liked the first Version so why no Series? ^^
Call it DarkHook :D

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sat Mar 04, 2017 1:33 am
by Freezestyler
SpoilerShow
Too hard/faily deep.
Too hard/faily deep.
screenshot_2017-03-04_01-07-16.png (194.89 KiB) Viewed 5332 times
Bad placed teleport (red), should be here (green).<br />Looks like there is a second part missing (green), cut the previous part (red), so both have to do something.
Bad placed teleport (red), should be here (green).
Looks like there is a second part missing (green), cut the previous part (red), so both have to do something.
screenshot_2017-03-04_01-07-33.png (194.47 KiB) Viewed 5332 times
Remove the kill tiles please..
Remove the kill tiles please..
screenshot_2017-03-04_01-07-46.png (188.95 KiB) Viewed 5332 times
Bad placed CP (red), should be like this (green).
Bad placed CP (red), should be like this (green).
screenshot_2017-03-04_01-07-59.png (191.54 KiB) Viewed 5332 times
Solid map, 2*Brutal.

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sat Mar 04, 2017 4:08 am
by Konsti
No need for removing Kills, just hold partner in the air and do hammerhit
Map is 3*

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sat Mar 04, 2017 11:36 am
by xPeke
Edited all, exept the kill tiles

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sat Mar 25, 2017 3:12 pm
by jao
Seems like no one, besides the guys who posted something here, had fun testing this map, so I doubt a lot players will have fun playing this without rcon commands. We should reject this imo, but some other opinions would be nice.

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sun Mar 26, 2017 11:07 pm
by Konsti
jao wrote:Seems like no one, besides the guys who posted something here, had fun testing this map, so I doubt a lot players will have fun playing this without rcon commands. We should reject this imo, but some other opinions would be nice.
When no one had fun with it they would have posted it here. To say that we should reject it because its less tested is nonsense

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sun Mar 26, 2017 11:08 pm
by jao
I say we should reject it, because its not enjoyable to play.

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Mar 28, 2017 4:02 pm
by xPeke
jao wrote:I say we should reject it, because its not enjoyable to play.
Ure own opinion
2ppl say they like it
1guy say its Solid
And 1guy (you) say its Not enjoyable
XD