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Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 2:33 pm
by Im 'corneum
Welf wrote:Before i use a map name, at first i have to google if this name was used anywhere else.
A nazi named navi? Oh i cant use that name anymore...
We should also check our released map, if we need to do some serious renames...
jk, changing the name, because there was something rather unfamous named like that already, is useless
the thing that counts for me is that no other Teeworlds DDRace map had this name before
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 3:07 pm
by Im 'corneum
i hope the hook is now a more visible

- screenshot_2016-11-05_15-05-43.png (532.19 KiB) Viewed 2944 times
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 3:07 pm
by Welf
You know that it was not about the hook?
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 3:23 pm
by Im 'corneum
i put all beach stuff in HD so you can play with hdoff.
i will not change any of this design. only bugs
(yeah i know whole design is bug hahah)
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 5:46 pm
by Oblique.
Good job.
You're missing freeze corners in several places. Also I don't think it makes sense to have a dark cave design, but also have the doodads at full brightness. It ends up looking like odd, distracting splotches of green.
I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 5:49 pm
by aaa
Oblique. wrote:I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
"sadly" this perfectly describes it, it looks nice and stuff but it really isn't playable and "hd" shouldn't be an excuse to justify making a map overcrowded with details xd
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 5:57 pm
by Im 'corneum
Oblique. wrote:Good job.
You're missing freeze corners in several places. Also I don't think it makes sense to have a dark cave design, but also have the doodads at full brightness. It ends up looking like odd, distracting splotches of green.
I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
absoulutely right... i crossed the line. i also said this omewhere else dunno where. but when i did this i began to put stuff at every empty place, and the not so much filled places drove me crazy, thats also a reason why i made second half a bit more clear.
but on the other hand,(and index knows) it was too much work to just show nobody.
i personaly think that the two options (HDoff and entitiesON) are enough to make someone who is annoyed by the design, shut it off. i think i will never ever make such a map again (also because ddnet GER is down in two months) but from now on only use easy designs and focus on the gameplay. The gameplay on this map has cost me about 2 weeks, and the design half a year with loooong breaks because of a lack of motivation. i hope you will take it as it is so at least the players can for short see a nice jungle before turning it of
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 10:14 pm
by RayB.
The design is fine but you placed too much doodas lol
I suggest to make the cave stuff non-hd because the non-hd jungle sucks without it.

- - maybe make this quad HD ?
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- - design issue
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- - cut
- screenshot_2016-11-05_21-19-53.png (280.71 KiB) Viewed 2886 times
Re: navii by Im 'corneum
Posted: Sat Nov 05, 2016 10:33 pm
by Im 'corneum
thx 4test
Re: navii by Im 'corneum
Posted: Sun Nov 06, 2016 3:59 am
by Ninjed
1.75 weight o_O