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Re: Downhill Jam Dummy 2-3

Posted: Sat Dec 17, 2016 5:30 pm
by clefairy'
It would be on a "Dummy server" so it isn't requiered to write "Dummy map".

Re: Downhill Jam Dummy 2-3

Posted: Sat Dec 17, 2016 7:41 pm
by Im 'corneum
Hey thanks for testing.
In this version i fixed some of the things you had in your post. not all because some would have caused more trouble or i didnt liked them.
also i fixed some other stuff.
new version is on test already.

Re: Downhill Jam Dummy 2-3

Posted: Sun Dec 18, 2016 12:32 am
by Pepe
Really good map :o I loved it

Only 1 suggestion

Re: Downhill Jam Dummy 2-3

Posted: Sun Dec 18, 2016 11:45 am
by Im 'corneum
thanks pepe, fixed it:

Re: Downhill Jam Dummy 2-3

Posted: Sun Dec 18, 2016 6:39 pm
by pixel
found another bug

You can cheat much deepfly and other, because every switcher is number 9 lol, so you can easy dummyfinish
SpoilerShow
switch.png
switch.png (410.7 KiB) Viewed 3035 times

Re: Downhill Jam Dummy 2-3

Posted: Sun Dec 18, 2016 8:03 pm
by Im 'corneum
wow those bugs are strange.
i had switch 1-10 all over the map but i mirrored the map once so maybe its thats why.
deepfly is already desabled with sv_deepfly 0

Re: Downhill Jam Dummy 2-3

Posted: Sun Dec 18, 2016 8:50 pm
by pixel
nice! Can't wait for the map on official servers!

Re: Downhill Jam Dummy 2-3

Posted: Tue Dec 20, 2016 12:42 pm
by Cellegen
Yes, I waiting :) good practicing map

Re: Downhill Jam Dummy 2-3

Posted: Tue Dec 20, 2016 1:51 pm
by jao
RayB. said this for declining Humble Abode
Confusing design, tight parts and many many many doors to open with similiar ways.
Your parts are not bad maped but mostly standard and design ist not confusing but ugly.
Basicly your whole map contains of the same doors.
Would be kinda unfair to release your map now hm?
Also Humble Abode was Jimmy Jazz's first map and you are an experienced mapper ...

Re: Downhill Jam Dummy 2-3

Posted: Tue Dec 20, 2016 8:47 pm
by RayB.
Mhh the map is fine and doesnt repeat parts like humble ambode. I also see many cool & different parts which are more than just "standart".
You should recognize the difference between Humble Ambode and this map. My opinion isnt transferable just because both maps have switchdoors. The way they used them is very different.
The design is also fine. I cant even understand why you call it ugly. I suggest you to dont expect that every map looks like Naufrage or Lockdown. The mappers can design their maps as simple as they want as long the map is playable with it.