Re: Rise Against
Posted: Sun Jan 01, 2017 1:49 am
Fixed some stuff.
Thanks to "sorgaxD" and "Toto Reculiao" for testing
Thanks to "sorgaxD" and "Toto Reculiao" for testing
DDraceNetwork Forum
https://forum.ddnet.org:443/
Thats a bad reason to not change it. Gamplay should always be more important than design. I didn't play the map, but I guess it's a pretty long one and you can expect that guys will fail there. Either because of lag or they are nervous, tired, exhausted, someone trolls them... This isn't a Brutal or a faily Moderate map so you can't rly justify it with that. I guess you still can leave it like this, if you really want to, but I think freeze will do the same job and might be more fair to the players.Wartopeth wrote:regarding the last part, well, it's a high moderate, I love how it looks with kill tiles so probably I won't change it.
I suggest you to take the best parts of this map and make a new map with it (so it's not that long). Use a structure without unnecessary teleports and a clear way from start to finish. There should be more space too. Design should be more soft and relaxing for the eyes.Konsti wrote:The map has no noobfilter, this map has a Solomap, annoying