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Re: Whitemoon - Solo map

Posted: Thu Feb 02, 2017 3:33 pm
by jao
I think this map can be released with some reworking.

Re: Whitemoon - Solo map

Posted: Sun Feb 05, 2017 12:58 am
by Cellegen
Whitemoon.map
(469.46 KiB) Downloaded 147 times
-I do some fixes for finish the map easier.
-Rework

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 8:38 pm
by teddi
Can somebody upload the new version on test server please?

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 8:54 pm
by jao
done.

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 9:46 pm
by teddi
Thank u jao :)

Retested your map.
little thingsShow
I find the signs to be more confusing then helpful? I suggest to move switch 5 more to left and removing the sign for 5. Btw what are the hook things for xD ?
I find the signs to be more confusing then helpful? I suggest to move switch 5 more to left and removing the sign for 5. Btw what are the hook things for xD ?
Screen Shot 2017-02-05 at 21.08.03.png (314.52 KiB) Viewed 3277 times
Imo, it would be cooler to place freeze here(at the same spot too) and adding 1 more tile to right platform.
Imo, it would be cooler to place freeze here(at the same spot too) and adding 1 more tile to right platform.
Screen Shot 2017-02-05 at 21.15.57.png (294.53 KiB) Viewed 3277 times
Same design for unhookable/hookable, its not too critical but consistency is nicer ^^
Same design for unhookable/hookable, its not too critical but consistency is nicer ^^
Screen Shot 2017-02-05 at 21.09.32.png (514.91 KiB) Viewed 3277 times
Its actually way faster to just jump back in tele..
Its actually way faster to just jump back in tele..
Screen Shot 2017-02-05 at 21.01.47.png (193.46 KiB) Viewed 3277 times
Faily edges, i guess u missed these.
Faily edges, i guess u missed these.
Screen Shot 2017-02-05 at 21.00.45.png (431.13 KiB) Viewed 3277 times
um you forgot the arrows xD
um you forgot the arrows xD
Screen Shot 2017-02-05 at 21.02.53.png (293.93 KiB) Viewed 3277 times
Some unfreeze where im standing would be nice
Some unfreeze where im standing would be nice
Screen Shot 2017-02-05 at 21.05.31.png (384.24 KiB) Viewed 3277 times
One arrow is enough for my taste
One arrow is enough for my taste
Screen Shot 2017-02-05 at 21.06.49.png (280.13 KiB) Viewed 3277 times
Gameplay doesn´t blow my mind as I already stated but I guess its fine for a beginner map, would rate Solo 1*

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 10:16 pm
by Cellegen
1. and 3. pic: The hooktile was show you, that is unhookable. play with entities or try it its true or false but who cares? some times later you know what is this.

2. pic: hmm... nah, enough to go far to the tele too.

4. pic: I will fix it.

5. pic: Damn, I will fix it!

6. pic: ._____.

7. pic: ok I will fix it.

8. pic: hah! who cares? not important to change this ;)

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 10:46 pm
by teddi
8. Would look better (^^)

Re: Whitemoon by Cellegen [Solo]

Posted: Sun Feb 05, 2017 11:52 pm
by VipeR
Cellengen please stop using the white box to write your post

Re: Whitemoon by Cellegen [Solo]

Posted: Mon Feb 06, 2017 3:17 pm
by teddi
3rd look.
more stuffShow
kinda boring that u just have to jump back down.. maybe make it backwards compatible like grenade part.
kinda boring that u just have to jump back down.. maybe make it backwards compatible like grenade part.
Screen Shot 2017-02-06 at 14.55.36.png (304.77 KiB) Viewed 3243 times
again, faster to jump in tele.
again, faster to jump in tele.
Screen Shot 2017-02-06 at 15.01.07.png (208.72 KiB) Viewed 3243 times
this is same as i already said before: faster to just go in tele -> so add maybe 1 tile platform and cp.
this is same as i already said before: faster to just go in tele -> so add maybe 1 tile platform and cp.
Screen Shot 2017-02-06 at 14.58.19.png (395.6 KiB) Viewed 3243 times
xD
xD
Screen Shot 2017-02-06 at 15.08.54.png (382.15 KiB) Viewed 3243 times

Re: Whitemoon by Cellegen [Solo]

Posted: Mon Feb 06, 2017 3:20 pm
by Cellegen
1. pic: ok :)

2. pic: hm... ok I will fix it

3. pic: ok I will fix it

4. pic: .___,