Page 2 of 4
Re: TeeUniverse Editor
Posted: Tue Feb 21, 2017 2:06 pm
by necropotame
TeeUniverse 0.2.3 is available
Linux 32-bit binaries
Linux 64-bit binaries
Windows 32-bit binaries
Added
- Automatic tiling
- Level of detail parameter for map layers (similar to "detail" option in TeeWorlds)
Fixed
- Click on a quad doesn't change the rotation/scaling mode
- The stamp tool doesn’t select the correct tiles in negative coordinates
Re: TeeUniverse Editor
Posted: Tue Feb 21, 2017 7:52 pm
by mokuz
That is so cooooooool....!
Re: TeeUniverse Editor
Posted: Tue Feb 21, 2017 8:11 pm
by Cellegen
Wow. "A new generation of editing." -legendary xD
Re: TeeUniverse Editor
Posted: Tue Feb 21, 2017 8:16 pm
by Cellegen
If you dont found "libwinthread-1.dll" file:
-Dont worry, in the zip file is the correct file.
Re: TeeUniverse Editor
Posted: Tue Feb 21, 2017 8:55 pm
by necropotame
There is again a missing DLL? I've made it like for the 0.2.1, so it should works well. Seems that switching to std:: vectors create a dependency to pthread :/
Re: TeeUniverse Editor
Posted: Wed Feb 22, 2017 5:55 am
by Seba0006
Its awesome ! , But i miss the shift function

Re: TeeUniverse Editor
Posted: Wed Feb 22, 2017 8:07 am
by necropotame
If you want to shift a tile layer, you can change the position of the layer in the right panel (field X and Y). Then you can resize the layer with the crop tool.
This is not yet possible to do this with zone layers, but I will do it soon

I will also add an option to move the layer with the crop tool directly.
Re: TeeUniverse Editor
Posted: Wed Feb 22, 2017 6:49 pm
by Seba0006
I Mean this function

- screenshot_2017-02-22_14-45-32.png (116.96 KiB) Viewed 5691 times

- screenshot_2017-02-22_14-45-43.png (110.04 KiB) Viewed 5691 times
Re: TeeUniverse Editor
Posted: Wed Feb 22, 2017 9:22 pm
by necropotame
Oh, I didn't know this one ^^ So you press "Shift" and it fill the selection with the tile #1? It seems a bit limited for me. What I can try to implement is a "filling" tool that will behave like this:
- When you select an area, it's filled with the tile #1 (or with a complete tiling if the auto-tiling is enabled)
- When you right click, you can select the tile that will be used as filling
- You can choose between different filling mode: Fill an area of similar tiles (like in photoshop), Fill a rectangle, fill a circle, ...
Pro: You can do more with it
Con: You have to switch to an another tool to use it (but I will try to add shortcuts)
Is it okay for you?
Re: TeeUniverse Editor
Posted: Wed Feb 22, 2017 9:34 pm
by Seba0006
Sounds good ^^