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Re: TeeUniverse Editor

Posted: Tue Feb 21, 2017 2:06 pm
by necropotame
TeeUniverse 0.2.3 is available

Linux 32-bit binaries
Linux 64-bit binaries
Windows 32-bit binaries

Added
- Automatic tiling
- Level of detail parameter for map layers (similar to "detail" option in TeeWorlds)

Fixed
- Click on a quad doesn't change the rotation/scaling mode
- The stamp tool doesn’t select the correct tiles in negative coordinates

Re: TeeUniverse Editor

Posted: Tue Feb 21, 2017 7:52 pm
by mokuz
That is so cooooooool....!

Re: TeeUniverse Editor

Posted: Tue Feb 21, 2017 8:11 pm
by Cellegen
Wow. "A new generation of editing." -legendary xD

Re: TeeUniverse Editor

Posted: Tue Feb 21, 2017 8:16 pm
by Cellegen
If you dont found "libwinthread-1.dll" file:
libwinpthread-1.zip
(36.32 KiB) Downloaded 198 times
-Dont worry, in the zip file is the correct file.

Re: TeeUniverse Editor

Posted: Tue Feb 21, 2017 8:55 pm
by necropotame
There is again a missing DLL? I've made it like for the 0.2.1, so it should works well. Seems that switching to std:: vectors create a dependency to pthread :/

Re: TeeUniverse Editor

Posted: Wed Feb 22, 2017 5:55 am
by Seba0006
Its awesome ! , But i miss the shift function :(

Re: TeeUniverse Editor

Posted: Wed Feb 22, 2017 8:07 am
by necropotame
If you want to shift a tile layer, you can change the position of the layer in the right panel (field X and Y). Then you can resize the layer with the crop tool.
This is not yet possible to do this with zone layers, but I will do it soon :) I will also add an option to move the layer with the crop tool directly.

Re: TeeUniverse Editor

Posted: Wed Feb 22, 2017 6:49 pm
by Seba0006
I Mean this function
screenshot_2017-02-22_14-45-32.png
screenshot_2017-02-22_14-45-32.png (116.96 KiB) Viewed 5691 times
screenshot_2017-02-22_14-45-43.png
screenshot_2017-02-22_14-45-43.png (110.04 KiB) Viewed 5691 times

Re: TeeUniverse Editor

Posted: Wed Feb 22, 2017 9:22 pm
by necropotame
Oh, I didn't know this one ^^ So you press "Shift" and it fill the selection with the tile #1? It seems a bit limited for me. What I can try to implement is a "filling" tool that will behave like this:
- When you select an area, it's filled with the tile #1 (or with a complete tiling if the auto-tiling is enabled)
- When you right click, you can select the tile that will be used as filling
- You can choose between different filling mode: Fill an area of similar tiles (like in photoshop), Fill a rectangle, fill a circle, ...

Pro: You can do more with it
Con: You have to switch to an another tool to use it (but I will try to add shortcuts)

Is it okay for you?

Re: TeeUniverse Editor

Posted: Wed Feb 22, 2017 9:34 pm
by Seba0006
Sounds good ^^