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Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Mon Feb 27, 2017 8:43 pm
by CrashtimeHD
Mappers mapping for DDraceNetwork have to follow these rules, or their map will not be accepted:
[...]
Design
1. Mark every entity the player has to know about with a visible tile.
[...]
It's needed.
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Mon Feb 27, 2017 9:46 pm
by Imperius1
ready

Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Tue Feb 28, 2017 3:39 am
by Ninjed
Loojs better
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Tue Feb 28, 2017 6:21 pm
by Imperius1
hope last fix ;D
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Tue Feb 28, 2017 6:24 pm
by CrashtimeHD
Let me play the bad guy one more time.
- startline still skipable
- make sure every player gets the checkpoints or mark them when there is a way to skip that checkpoint (eg cp 6)
and to quote the mapper rules once again:
[...]
Common problems
These problems are in many maps, make sure to check for them before you submit your map:
[...]
7. Don't place teleporter destination tiles directly on the ground. When two players are teleported, the second one is violently thrown away.
[...]
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Tue Feb 28, 2017 7:23 pm
by Imperius1
ready
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Fri Mar 03, 2017 7:21 pm
by xPeke
Heyo
Made a quick Test ...
Map is unbalanced.
Design confuses all the time ... and doesnt look nice.
The kill shit on the Top isnt cool or so ... think of sth else.
Not releaseable !
I didnt look for all of it ...
but thats enough for the moment.

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Make a whole rework imo
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Fri Mar 03, 2017 9:04 pm
by Imperius1
screen 1 - fixed
screen 2 - fixed
screen 3 - fixed
screen 4 - fixed
screen 5 - it was planned
screen 6 - fixed
screen 7 - it is not so simple
screen 8 - its working
screen 9 - it was planned
screen 10 - fixed
screen 11 - as it will prevent the gameplay? Fixed
super unbalanced map
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Thu Mar 16, 2017 10:10 pm
by Imperius1
Just tell me guys, map ready or what? i fixed all bugs and gameplay some parts, what we waiting?
Re: AirLands by Imperius&Egorfake[Brutal]
Posted: Tue Mar 28, 2017 2:43 pm
by jao
Don't see much improvement in the actual gameplay. As I said you should make the parts more enjoyable and overall better mapped. Since it's only 5 parts, you should rework the whole map (figure out what your ideas are and spend time on improving how it works ingame). It can't be released as it is right now, because it's definitely below standard.
I will put this into waiting for mapper, so you can take some time to rework the map. If you don't want to do that I will move the map to archive.