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Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 4:18 pm
by Aoe
That is correct, i tested Boloxs map before we even talked about the skin, and there i praised him for his amasing map.
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 5:07 pm
by Bolox
Mr. Deen! I also have to mention that i worked hard with this map for approximately 2 months! This release is important for me

Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:12 pm
by phacrum
layers r 2000x2000?
also i dont understand why u r using 'secondary tileset'
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:27 pm
by Bolox
phacrum wrote:layers r 2000x2000?
also i dont understand why u r using 'secondary tileset'
Hello, phacrum!
1) Since i made a map for the very first time, it was hard to calculate how much cubes i will be needed for, so i decided to use 2000x2000.
I suppose this thing is not very important, because it doesnt affect on gameplay and even doesnt high the weight of the map (coz, as i see, editor compiles coordinates from chosen picture, not the exact picture!)
2) Secondary Tileset is used for placing freeze/unfreeze; deep/undeep/ ; tele; switcher (once used) visual tiles and to make words using letters from there, so or i didnt understand what was your question about or u missed that a bit
Thank you for participating in this topic!
I think the map is ready to release actually

Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:36 pm
by deen
Read the mapper rules please:
http://ddnet.org/rules/
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients. When your map is finished make the layers as small as possible. (but don't cut off any part)
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:37 pm
by Lady Saavik
Make sure that the layers have the correct size. They should not be too big, as it makes loading the map slower and uses more memory on the server.
All layers were 3 times larger than necessary. That makes the map load slowly on clients and takes a lot of memory on server.
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients.
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:41 pm
by phacrum
well regarding to ur second point
instead of this freeze u could also simply add one of the main tilesets
deep effect is easy to duplicate with quads
for the switchs u could also just add another line with quads and text is used once while u could also add this thanks to logo since its also kind of random placed
and yes i think its kind of a big deal ur map is 2000x2000 cuz its taking about 700mb memory
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:43 pm
by Bolox
I understand! So do i have to replace all the parts close to left-top corner and make it maximum little or deleting right-bottom unnecessary sizes will be enaugh?
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 6:47 pm
by Lady Saavik
You can use "Shift by:" function if you're bored
Working only with Width and Height is often enough.
Re: The Fusion by Bolox
Posted: Mon Oct 06, 2014 7:24 pm
by Bolox
Lady Saavik wrote:You can use "Shift by:" function if you're bored
Working only with Width and Height is often enough.
Fixed it!
Catch the new one!
deen wrote:Read the mapper rules please:
http://ddnet.org/rules/
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients. When your map is finished make the layers as small as possible. (but don't cut off any part)
I am very sorry about this miss!
