Page 2 of 2

Re: pixelaim playthrough

Posted: Thu Mar 02, 2017 7:56 pm
by Im 'corneum
so.. sould i make another post in Testing section or can someone move this topic there? :o

Re: pixelaim playthrough

Posted: Thu Mar 02, 2017 8:10 pm
by StorмPʜöɴix
Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.

Re: pixelaim playthrough

Posted: Thu Mar 02, 2017 9:46 pm
by Im 'corneum
StorмPʜöɴix wrote:Well, as i see that, sure the map is "cool" and all, but it looks better than it is imo.
Its just annoyingly hard, with all that perfect timed jumps/hooks.
I mean you could give it a shot, but its for sure funnier to look at the gameplay, than playing it by youself.
just as antibuguse... only that my map has a different kind of hardness. because my parts are short (maybe 3 seconds per part) but very hard while for example in antibuguse you have some normaly hard tricks, but 5 of them make one part.
anyway bvoth maps sure arent enjoyable. i think pixelaim might even fit for the not-jet-existant map category "trash"

Re: pixelaim playthrough

Posted: Thu Mar 02, 2017 10:02 pm
by StorмPʜöɴix
Well, for me the Server "trash" or more like adventure maps. But at the same time, well its a kind of adventure of acutally tw physics, so yeah acutally that could fit in.

Re: pixelaim playthrough

Posted: Fri Mar 03, 2017 4:27 am
by Ninjed
new ddnet team sucks, you don't like hard challenges, wtf, soreu deen forris dinner back pls .-.

Re: pixelaim playthrough

Posted: Fri Mar 03, 2017 10:12 am
by StorмPʜöɴix
I never said that, i just dont find this map enjoyalbe. Thats all. I pretty much like antibuguse, but this map is diffrent to me.

Re: pixelaim playthrough

Posted: Fri Mar 10, 2017 8:52 pm
by Swift
Strictly speaking the map is sh*t but anyway funny. Although It is worth trying to release