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Re: nullptr by Shishigami [Moderate]
Posted: Thu Mar 23, 2017 4:18 pm
by Shishigami
Finishing touches, map is finished now - as far as I'm concerned, that is x)
Code: Select all
- Fixed wrong tiles in winner room
- Changed credits image in winner room
- Changed generic_unhookable
- Added missing freeze edges
Re: nullptr by Shishigami [Moderate]
Posted: Thu Mar 23, 2017 6:03 pm
by VipeR
should be rdy Brutal 1*
Re: nullptr by Shishigami [Moderate]
Posted: Thu Mar 23, 2017 7:20 pm
by teddi
Wow that was fast.
Re: nullptr by Shishigami [Moderate]
Posted: Fri Mar 24, 2017 8:50 pm
by Shishigami
Did a gameplay test with jao
Code: Select all
- Added additional toteles: totele 4, 26, 39, 48
- Platform for the first deep part (part 2, dummy drag) is now longer: http://i.imgur.com/bdsgJDm.png
- Removed tele at the end of the first deep part (part 2): http://i.imgur.com/0Mx9Dg2.png
- Replaced unhookables with hookthrough in part 4: http://i.imgur.com/F8DPF8a.png
- Increased the length of this platform in part 4: http://i.imgur.com/V1f9sDx.png
- Added this island at the first HF: http://i.imgur.com/zdM1SNG.png
- Added more unfreeze here: http://i.imgur.com/Ozfp6tg.png
- Added more hook blocks at cp 31: http://i.imgur.com/CiwQdeg.png
- Made the last part significantly easier: http://i.imgur.com/4NYqyrf.png (I can do it now ;) )
Re: nullptr by Shishigami [Moderate]
Posted: Fri Mar 24, 2017 8:53 pm
by Welf
you dont need to upload screens about your fixes, dont waste your time ^^ (some mappers dont even tell us what they changed and thats okay, too)
Re: nullptr by Shishigami [Moderate]
Posted: Fri Mar 24, 2017 9:16 pm
by Shishigami
If you don't care about it that's fine, but its still useful for me and it really only takes a minute
Re: nullptr by Shishigami [Moderate]
Posted: Tue Mar 28, 2017 6:18 pm
by Shishigami
Code: Select all
- Less fall to death, more freeze: http://i.imgur.com/GmedfLC.png
Re: nullptr by Shishigami [Moderate]
Posted: Sat Apr 01, 2017 4:40 pm
by Shishigami
Jao
Code: Select all
- Added additional tele 5, 31, 33, 34
- Added more HT at tele 11
- Added shields after rocketfly
- Added unfreeze in appropriate locations
- Changed cp31/32 layout
- Changed FROM 32 to CFRM
- Removed some annoying tiles
Re: nullptr by Shishigami [Moderate]
Posted: Sat Apr 01, 2017 4:41 pm
by jao
ready Brutal 1*
Re: nullptr by Shishigami [Moderate]
Posted: Sat Apr 01, 2017 10:07 pm
by Shishigami
oops