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Re: Absurd 5 by Cyberpunk

Posted: Sat Oct 18, 2014 5:19 pm
by Index
Ye I mean third screen, I can't count ._.
Tbh I don't see anything, it looks just fine. But we wait what Cyberpunk says about that (:

Re: Absurd 5 by Cyberpunk

Posted: Sat Oct 18, 2014 5:55 pm
by Cyberpunk
Hello, sorry I have been away for so long. My graphics card bombed out. Need to replace it. I do notice that bug and to be honest its quite a mission to fix. I will do it but it will only take longer because of my PC being broken.

I give Index full permission to do what he wants with the map :)

Re: Absurd 5 by Cyberpunk

Posted: Sun Oct 19, 2014 12:59 pm
by hi_leute_gll
Saavik, Welf, Daer and I checked the map.

We fixed some bugs. The gores part is still to hard and should get some teles.
screenshot_2014-10-19_12-58-07.png
screenshot_2014-10-19_12-58-07.png (281.98 KiB) Viewed 3750 times
This part should get a CP, too. It's to long for novice.


The fixed version is on the testserver.

Re: Absurd 5 by Cyberpunk

Posted: Wed Oct 22, 2014 9:01 am
by Cyberpunk
Okay I fixed everything you told me to. Just tested the map with dummy and it runs perfectly. In my opinion its ready for release.

Re: Absurd 5 by Cyberpunk

Posted: Wed Oct 22, 2014 1:00 pm
by hi_leute_gll
You didn't fix the weird graphic bugs.
It's no problem for the release, cause the most people wont see them. But you said you want to fix it. So this is a little reminder.^^


EDIT:

There are still things to fix. I will write you later.

Re: Absurd 5 by Cyberpunk

Posted: Wed Oct 22, 2014 1:46 pm
by hi_leute_gll
I fixed 2 minor bugs with game tiles.

I added a additional tele to the gores and give the deep-jetpack-part more space.
(I send you the map via pm).

There are still problems:

[attachment=2]screen1.png[/attachment]
After adding the CP you can cut a piece of the part.

[attachment=1]screen2.png[/attachment]
Is there a special reason for the unfreeze-tiles? It's looks weird for people playing with entities.

[attachment=0]screen3.png[/attachment]
If you have a little bit bad luck it can happen fast that the deep-tee goes in the tele back to the beginning of the part and you in the tele to the next part.

PS: Don't know why the attachment is bugged. :?

Re: Absurd 5 by Cyberpunk

Posted: Thu Oct 23, 2014 11:50 am
by Cyberpunk
Fixed all the above, and to be honest the graphical bugs are so vague you can't see them. No one will judge the map.

Re: Absurd 5 by Cyberpunk

Posted: Thu Oct 23, 2014 12:54 pm
by hi_leute_gll
Map can be released.

Absurd 5 by Cyberpunk, Novice 3 Star.

Re: Absurd 5 by Cyberpunk

Posted: Thu Oct 23, 2014 2:57 pm
by Soreu
u missed 2 graphical bugs :P

//why the hell attachments doesn't work? >.>
////fixed

Re: Absurd 5 by Cyberpunk

Posted: Thu Oct 23, 2014 3:12 pm
by Cyberpunk
Because the map was edited by a tester and wasnt done properly.

I also found another bug. Spoke to deen.