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Re: blur by Im 'coreum Moderate 3-5

Posted: Fri Jul 21, 2017 9:30 pm
by Im 'corneum
fixed. except that one killtile.its a troll. pretty sure that youre gonna take even this away from me like you do it with other things(...) but i should know that i got no freedom as a mapper anymore.

Re: blur by Im 'coreum Moderate 3-5

Posted: Fri Jul 21, 2017 10:02 pm
by RayB.
Imo. this killtile is too important for the map to get removed.

Re: blur by Im 'coreum Moderate 3-5

Posted: Mon Jul 24, 2017 8:46 pm
by jao
SpoilerShow
screenshot_2017-07-24_20-36-20.png
screenshot_2017-07-24_20-36-20.png (772.03 KiB) Viewed 3554 times
screenshot_2017-07-24_20-40-58.png
screenshot_2017-07-24_20-40-58.png (536.26 KiB) Viewed 3554 times

Re: blur by Im 'coreum Moderate 3-5

Posted: Thu Oct 19, 2017 4:39 pm
by Im 'corneum
i removed the problematic part because i just couldnt come up with any good solution. also i dont know how to put over the tilesets

Re: blur by Im 'coreum Moderate 3-5

Posted: Sun Nov 05, 2017 12:22 am
by Freezestyler
Tested with Starkiller.
The map is relaxing, not really good, but cool to play.
SpoilerShow
Make the second Hook unfaily.
Make the second Hook unfaily.
screenshot_2017-11-05_00-12-30.png (275.49 KiB) Viewed 3375 times
Too faily.
Too faily.
screenshot_2017-11-05_00-10-48.png (250.84 KiB) Viewed 3375 times
Pretty annoying to fail there, Add Speed-ups maybe.
Pretty annoying to fail there, Add Speed-ups maybe.
screenshot_2017-11-05_00-09-09.png (258.26 KiB) Viewed 3375 times
Also you should add a few more unfreezes at several places.

Re: blur by Im 'coreum Moderate 3-5

Posted: Tue Nov 07, 2017 5:04 am
by Im 'corneum
thans for testing. i fixed the bugs from the screenshots

Re: blur by Im 'coreum Moderate 3-5

Posted: Tue Nov 07, 2017 5:22 am
by Konsti
Teamforce is not needed for those maps and should be removed

Re: blur by Im 'coreum Moderate 3-5

Posted: Tue Nov 07, 2017 6:28 am
by Im 'corneum
Konsti wrote: Tue Nov 07, 2017 5:22 am Teamforce is not needed for those maps and should be removed
It was recommended to me, because the map it a little tight in some places which would cause trouble... idk why i didn't leave it as a choice. I might as well change it back again

Re: blur by Im 'coreum Moderate 3-5

Posted: Wed Nov 08, 2017 4:13 am
by Konsti
Teamforce was only planned for maps which would be heavy cheatable in Team 0.
Since the age of uncreative aim maps people start to force team at every map

Re: blur by Im 'coreum Moderate 3-5

Posted: Thu Nov 30, 2017 3:58 pm
by Im 'corneum
tested with RayB. and tux: