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Re: Guhimbarwa by maggi323 [Moderate]
Posted: Sat Sep 09, 2017 4:58 pm
by maggi323
Fixed a little cheat at the beginning (added a stopper).
-maggi323
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Tue Sep 12, 2017 9:06 pm
by maggi323
Tested with RayB. only added the solo tiles for the noob filters around the teles, so they won't bug.
He wants to ask other testers for a difficulty. So feel free to suggest one. (probably between Mod 4* and Brutal 1*)
Map should be ready though.
-maggi323
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Tue Sep 12, 2017 9:53 pm
by Jimmy Jazz The 1st
Hey i tested the map. The map feels like a moderate 5 star to me, most of the time.
I just didnt know how to do the ninja part. But im sure there is a simple trick. Also, the only parts that felt maybe a little bit harder than mod 5, would be the rocket fly part, and maybe the 2 Kinta flies at the end. Other than that the map feels like a mod 5.
*edit. The first hammer at the start of the map felt very tricky.
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Wed Sep 13, 2017 11:28 am
by ΔWΞSƟΜΞ
Should be ready as 5* Moderate.

Re: Guhimbarwa by maggi323 [Moderate]
Posted: Wed Sep 13, 2017 1:59 pm
by StorмPʜöɴix
Yeah Mod5* is fine.
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Mon Sep 18, 2017 12:35 am
by jao
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Mon Sep 18, 2017 2:10 am
by maggi323
Fixed the bugs jao mentioned here, and 2 others while we were testing for last bugs.
-maggi323
Re: Guhimbarwa by maggi323 [Moderate]
Posted: Mon Sep 18, 2017 2:15 am
by jao
[release=5; Moderate]"Guhimbarwa"; maggi323[/release]