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Re: Guhimbarwa by maggi323 [Moderate]

Posted: Sat Sep 09, 2017 4:58 pm
by maggi323
Fixed a little cheat at the beginning (added a stopper).
Guhimbarwa.map
(111.04 KiB) Downloaded 192 times
-maggi323

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Tue Sep 12, 2017 9:06 pm
by maggi323
Tested with RayB. only added the solo tiles for the noob filters around the teles, so they won't bug.
He wants to ask other testers for a difficulty. So feel free to suggest one. (probably between Mod 4* and Brutal 1*)
Map should be ready though.
Guhimbarwa.map
(111.05 KiB) Downloaded 191 times
-maggi323

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Tue Sep 12, 2017 9:53 pm
by Jimmy Jazz The 1st
Hey i tested the map. The map feels like a moderate 5 star to me, most of the time.

I just didnt know how to do the ninja part. But im sure there is a simple trick. Also, the only parts that felt maybe a little bit harder than mod 5, would be the rocket fly part, and maybe the 2 Kinta flies at the end. Other than that the map feels like a mod 5.

*edit. The first hammer at the start of the map felt very tricky.

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Wed Sep 13, 2017 11:28 am
by ΔWΞSƟΜΞ
Should be ready as 5* Moderate. :)

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Wed Sep 13, 2017 1:59 pm
by StorмPʜöɴix
Yeah Mod5* is fine.

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Mon Sep 18, 2017 12:35 am
by jao
Tested the map with Tropo.

I still have a few suggestions for improvements:
I'd suggest to keep the team-size limit at two players. Some spots are really tight and there could be issues due to usage of a lot switches. Having more than two players doesn't help much anyway, since you can do most parts with maximum two players.
SuggestionsShow
These solo tiles should be removed since you don't expect to get in solo if you stand there. Instead add an additional row of solo tiles around TO 1.
These solo tiles should be removed since you don't expect to get in solo if you stand there. Instead add an additional row of solo tiles around TO 1.
screenshot_2017-09-17_21-58-45.png (618.62 KiB) Viewed 3489 times
Add a stopper and speeder. Makes the part a bit more enjoyable.
Add a stopper and speeder. Makes the part a bit more enjoyable.
screenshot_2017-09-17_21-59-23.png (468.97 KiB) Viewed 3489 times
Kinda easy to just throw the deep up instead of shotgunflying. You could make the platform a bit higher to prevent it.
Kinda easy to just throw the deep up instead of shotgunflying. You could make the platform a bit higher to prevent it.
screenshot_2017-09-17_22-00-04.png (481.53 KiB) Viewed 3489 times
It's possible to cheat the switch 2 undeep: After deactivating switch 3 you can drag the deep into CP 6 undeep, then you can hammerfly into the activation switch. Takes a bit more time, but is definitely easier. You may want to prevent this way.
It's possible to cheat the switch 2 undeep: After deactivating switch 3 you can drag the deep into CP 6 undeep, then you can hammerfly into the activation switch. Takes a bit more time, but is definitely easier. You may want to prevent this way.
screenshot_2017-09-17_22-00-21.png (610.14 KiB) Viewed 3489 times
Add a freeze entity.
Add a freeze entity.
screenshot_2017-09-17_22-01-45.png (690.55 KiB) Viewed 3489 times
Maybe change the marking so that players know that the one without grenade has to go up.
Maybe change the marking so that players know that the one without grenade has to go up.
screenshot_2017-09-17_22-03-13.png (460.51 KiB) Viewed 3489 times
This rocketfly part might be a bit too hard, espcially if you have weak hook. You should either allow /spec or make it easier somehow else. (If you want to allow /spec note that there could be cheats using the shotgun-spec-bug.)
This rocketfly part might be a bit too hard, espcially if you have weak hook. You should either allow /spec or make it easier somehow else. (If you want to allow /spec note that there could be cheats using the shotgun-spec-bug.)
screenshot_2017-09-17_22-03-53.png (358.14 KiB) Viewed 3489 times
This part is too hard compared to rest of the map, extend the part to where the red marking is.
This part is too hard compared to rest of the map, extend the part to where the red marking is.
screenshot_2017-09-17_22-04-07.png (154.54 KiB) Viewed 3489 times
Add unfreeze.
Add unfreeze.
screenshot_2017-09-17_22-18-03.png (128.4 KiB) Viewed 3489 times
You should remove tune_zone tiles from unhook and tele tiles.
You should remove tune_zone tiles from unhook and tele tiles.
screenshot_2017-09-17_22-18-09.png (705.15 KiB) Viewed 3489 times
These layers can be set HD.
These layers can be set HD.
screenshot_2017-09-17_23-02-16.png (716.69 KiB) Viewed 3489 times
Next version should be releasable.

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Mon Sep 18, 2017 2:10 am
by maggi323
Fixed the bugs jao mentioned here, and 2 others while we were testing for last bugs.

Guhimbarwa.map
(111.17 KiB) Downloaded 258 times

-maggi323

Re: Guhimbarwa by maggi323 [Moderate]

Posted: Mon Sep 18, 2017 2:15 am
by jao
[release=5; Moderate]"Guhimbarwa"; maggi323[/release]